Sunshine Daydream's Guide to ESO

Guide to the Alliance War


PDF available here Style Key & Glossary

Shorthand for Locations in Cyrodiil

Ales
Fort Aleswell
BRK
Blue Road Keep
CBB
Castle Black Boot
CBM
Castle Bloodmayne
Chal
Chalman Keep
Drag
Fort Dragonclaw
Dclaw
Fort Dragonclaw
Drake
Drakelowe Keep
Fare
Castle Faregyl
Farra
Farragut Keep
FC
Forward Camp
FD
Front Door of a Keep
Glade
Fort Glademist
IC
Imperial City
Kings
Kingscrest Keep
Roe
Castle Roebeck
Sej
Sejanus Outpost


Leveling AvA Rank & Assault/Support Skill Lines

Once you reach character level 10 you can unlock the Alliance War's Assault & Support skill lines by traveling to Cyrodiil or entering Battlegrounds. Earning Alliance Points improves both your skill levels and your PvP rank.

Hints for gaining Alliance Points:

Campaign Scoring

Although each Rank covers 2 Grades, to keep the table from becoming even more cumbersome I'm highlighting points at which your title changes or you unlock Alliance War Skills.

Rank Title Total Alliance Points Required Alliance War
Skill Level
Citizen 0 1
Volunteer 700 2
Recruit 8,000 3
38,000 4
Tyro 48,000
98,000 5
Legionary 145,600
188,000 6
308,000 7
Veteran 326,400
488,000 8
Corporal 616,000
758,000 9
Sergeant 1,040,000
1,158,000 10
First Sergeant 1,624,000
Lieutenant 2,393,600
Captain 3,374,400
Major 4,592,000
Centurion 6,072,000
Colonel 7,840,000
Tribune 9,921,600
Brigadier 12,342,400
Prefect 15,128,000
Praetorian 18,304,000
Palatine 21,896,000
August Palatine 25,929,600
Legate 30,430,400
General 35,424,000
Warlord 40,936,000
Grand Warlord 46,992,000
Overlord 53,617,600
Grand Overlord 60,838,400



It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values here are without attribute points placed, without equipment, without passive skills acquired or active skills slotted and without champion points spent to make it easier to compare skills regardless of gear/build differences.

Since Mundus buffs can be changed but not removed, either no mundus buff was in place (template character on PTS) or the Lover mundus (which only alters penetration) was used.

Remember that if a skill costs Magicka, it scales with your maximum Magicka (and Spell Damage) while if a skill costs Stamina, it scales with your maximum Stamina (and Weapon Damage). Ultimate abilities and Synergies scale with the combination that provides you with the best offensive stats.




Assault Skill Line

Required Skill Level Skill Name Benefit Cost
1? Rapid Maneuver
Radius: 20 meters
Grants you and 11 allies Major Expedition, Major Gallop. The effects last for 30 seconds or until you cast a spell on an enemy or ally. 8100 Stamina
Morph Option 1 Retreating Maneuver While active attacks from behind cause 15% less damage. 8100 Stamina
Morph Option 2 Charging Maneuver When the effect ends you then gain Minor Expedition for 8 seconds. 8100 Stamina
3 Continuous Attack Increases Weapon Damage by 5% and Stamina Recovery by 10% as well as Spell Damage by 5% and Magicka Recovery by 10% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Passive
4 War Horn
Radius: 20 meters
Increase Max Magicka and Max Stamina by 10% for you and 11 allies. All effects last for 30 seconds. 250 Ultimate
Morph Option 1 Aggressive Horn For the first 9.5 seconds, you and your allies also gain Major Force. 250 Ultimate
Morph Option 2 Sturdy Horn Increases the duration to 39 seconds and also grants you and your allies Minor Resolve and Minor Ward for the duration. 250 Ultimate
5 Reach While near a Keep, increase the range of any ability that has a range of greater than 28 meters by an additional 2 meters. Passive
5 Vigor
Radius: 10 meters
You & nearby allies heal for 1104 Health over 5 seconds. 3511 Stamina
Morph Option 1 Echoing Vigor Increases the radius from 10 meters to 15 meters. 3511 Stamina
Morph Option 2 Resolving Vigor Heals you for more (1470 Health over 5 seconds). 3511 Stamina
6 Caltrops
Range: 28 meters
Radius: 8 meters
An exploding ball of caltrops scatter over the target area, dealing 171 Physical Damage every 1 second and reducing Movement Speed by 30% for 12 seconds. 3511 Stamina
Morph Option 1 Anti-Cavalry Caltrops Increases the duration to 15 seconds and also rapidly drains the Mount Stamina of any enemy in the area. 3511 Stamina
Morph Option 2 Razor Caltrops When the ball intially explodes it also deals an immediate 596 Physical Damage followed by 191 Physical Damage after each second. The snare continues to work the same. 3511 Stamina
7 Magicka Detonation
Range: 28 meters
Radius: 8 meters
Curse an enemy to explode after 4 seconds, dealing 575 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 25% up to a max of 250% increased damage. (cast time: 1.5 seconds) 4050 Magicka
Morph Option 1 Inevitable Detonation If the bomb is dispelled or removed early, the explosion is instead triggered immediately. 4050 Magicka
Morph Option 2 Proximity Detonation Removes the cast time and is centered on yourself, but waits 8 seconds to detonate. 4050 Magicka
8 Combat Frenzy Generate 10 Ultimate when you kill an enemy player. Passive
9 Continuous Attack II Increases Weapon Damage by 10% and Stamina Recovery by 20% as well as Spell Damage by 10% and Magicka Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Passive
10? Reach II While near a Keep, increase the range of any ability that has a range of greater than 28 meters by an additional 5 meters. Passive
10? Combat Frenzy II Generate 20 Ultimate when you kill an enemy player. Passive



Support Skill Line

Required Skill Level Skill Name Benefit Cost
1? Siege Shield
Radius: 10 meters
A protective sphere over your location reduces damage from siege weapons by 50% for 20 seconds. 9450 Magicka
Morph Option 1 Siege Weapon Shield Also protects allied siege weapons, reducing damage from enemy siege weapons by 90%. 9450 Magicka
Morph Option 2 Propelling Shield Reduces the cost and also increases the range of abilities with a range greater than 20 meters by an additional 7 meters. 8496 Magicka
3 Magicka Aid Each Support ability slotted boosts Magicka Recovery 5%. Passive
4 Purge
Radius: 18 meters
Cleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds. 8100 Magicka
Morph Option 1 Efficient Purge Significantly reduces the cost. 5130 Magicka
Morph Option 2 Cleanse If a negative effect is removed, the target is also healed for 18% of their Max Health. 8100 Magicka
5 Combat Medic Increases your healing done by 10% if near a Keep. Passive
5 Guard
Range: 15 meters
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move outside its range. 4320 Stamina
Morph Option 1 Mystic Guard You and your bonded ally also gain Minor Vitality. 4050 Stamina
Morph Option 2 Stalwart Guard You and your bonded ally also gain Minor Force. 4050 Stamina
6 Barrier
Radius: 12 meters
Protect yourself and nearby allies for 30 seconds with wards that each absorb up to 4110 damage. 200 Ultimate
Morph Option 1 Reviving Barrier Each ward also heals 3003 Health over 30 seconds. 200 Ultimate
Morph Option 2 Replenishing Barrier Also restores you with 6 Ultimate and 122 Magicka each time a ward dissolves. 200 Ultimate
7 Revealing Flare
Range: 30 meters
Radius: 10 meters
Reveal stealthed and invisible enemies in the target area. Exposed enemies have Movement Speed reduced by 50% and cannot return to stealth or invisibility for 3 seconds. 1889 Magicka
Morph Option 1 Lingering Flare The flare remains for 8 seconds, also exposing enemies that enter the area. 1889 Magicka
Morph Option 2 Scorching Flare Enemies who are exposed also suffer 2220 Flame Damage over 3 seconds. 1889 Magicka
8 Battle Resurrection Reduces the time it takes to resurrect another player by 15% while in a PvP area. Passive
9? Magicka Aid II Each Support ability slotted boosts Magicka Recovery 10%. Passive
10? Combat Medic II Increases your healing done by 20% if near a Keep. Passive
10? Battle Resurrection II Reduces the time it takes to resurrect another player by 30% while in a PvP area. Passive


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Sunshine Daydream's Guide to ESO

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