Sunshine Daydream Guild

Guide to the Psijic Order


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(requires the Summserset Chapter expansion)

Summerset's first quest, The Queen's Decree unlocks Artaeum's wayshrine (even if you travel to Artaeum sooner, i.e. to a guildmate, you must complete that quest before Loremaster Celarus appears within Ceporah Tower).

Loremaster Celarus' quest The Psijics' Calling enables you to join the Psijic Order.




Psijic Portals

Appearing rarely in places one might expect to find Enchanting materials (near ancient ruins, destroyed buildings, and other relics of the past), Psijic Portals are invisible to those outside the Psijic Order.

The one thing Psijic Portals can contain that is found no where else is jewelry with the Infused trait and its associated material, Aurbic Amber. If a portal grants a combination of runes, it could contain any higher quality Aspect Rune (excluding Ta) and any Essence rune in the game — including rarely a Prismatic rune; Potency runes have the normal 50/50 split between your character level and rank in the Potency Improvement skill. Very rarely a single draught of Psijic Ambrosia will be found in these Psijic Portals.

Some rewards within a Psijic Portal vary based upon their location. Set pieces for example, while tending to be a higher quality, are from the same sets always found within that given zone. Motif chapters typically acquired within that zone might be found in Psijic Portals as well; for example, a Psijic Portal in Clockwork City could drop a Clockwork Apostle motif chapter.




Psijic Motif

The Psijic Motif and its associated style materials, Vitrified Malondo, may be obtained from several activities (only in Summerset?). In decreasing likelihood of gaining the motif these activities include:

Chances increase based upon rank in Psijic Order skill line with rank 10 giving 10 times the chance of those unskilled in the Psijic Order.




Leveling in the Psijic Order

The quests to level the Psijic Order use the Auger to locate and close Time Rifts and locate artifacts around Tamriel. Once you get close enough, the Auger can be enabled to give you further location details and once you approach nearby a quest marker appears on your compass. The addon Map Pins can mark the locations on your map/minimap. The following quests & regions are involved:

  1. The Psijics' Calling in Summerset
  2. Breaches on Iliac Bay in Glenumbra, Stormhaven, and Alik'r Desert
  3. Breaches of Frost and Fire in Stonefalls, Eastmarch, and The Rift
  4. The Shattered Staff within the Pelin Graveyard (Bangkorai), Leki's Blade (Alik'r), the great Hist (Shadowfen), and Fang Spires (Deshaan)
  5. A Breach Amid the Trees in Grahtwood, Greenshade, and Malabal Tor
  6. A Time for Mud and Mushrooms in Shadowfen & Deshaan
  7. The Towers' Remains in Brothers of Strife (Stonefalls), Weeping Giant (Stormhaven), Greenheart (Greenshade), and Spellscar (Craglorn)
  8. Time in Doomcrag's Shadow in Rivenspire
  9. A Breach Beyond the Crags in Craglorn
  10. The Towers' Fall in Divad's Chagrin (Alik'r Desert)

Completing the above quest line will also reward you with an Exemplary Protective Necklace, from which one can study the Protective trait.

It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values shown below are without attribute points placed, without equipment, without passive skills and without champion points so it's easier to compare skills without concern for gear/build differences.

Remember that if a skill costs Magicka, it scales with your maximum Magicka while if a skill costs Stamina, it scales with your maximum Stamina. Synergies and Ultimate abilities scale based on your Magicka or Stamina, whichever is greater.


Psijic Order Skill Line

Levels within the Psijic Order are gained by advancing the Psijic Order storyline.

Required Skill Level Skill Name Benefit Cost
1 See the Unseen The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with Psijic Portals all throughout Tamriel and collect their treasure! Passive
2 Time Stop
(range: 28? meters,
radius: 8? meters)
Freezes the passage of time at a target location, gradually reducing the Movement Speed of enemies in the area during the cast before finally stunning them in place for 3 seconds after the 1.5 second cast completes. 4860? Magicka
Morph Option 1 Borrowed Time Enemies that are stunned have their next heal completely negated for a few seconds. 4590?
Morph Option 2 Time Freeze Removes the cast time, but it takes longer (4? seconds) to stun enemies. 4590? Magicka
3 Clairvoyance 1/2 Reduces the cost of your Psijic Order abilities by 8%. Passive
3 Imbue Weapon Imbues your weapon with power, causing your next Light Attack within 2 seconds to deal additional 736? Physical Damage. 2700? Stamina
Morph Option 1 Elemental Weapon Converts into a Magicka ability and deals 739? Magic Damage. Applies a random elemental status effect. 2700? Magicka
Morph Option 2 Crushing Weapon Heals you for 15%? of the damage done. 2700? Stamina
4 Spell Orb 1/2 When you cast a Psijic Order ability while in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the enemy closest to you dealing 726-1192 Magic Damage or Physical Damage, whichever is higher. The spell charges must be generated within seconds of each other or all charges will be lost. Passive
5 Clairvoyance 2/2 Reduces the cost of your Psijic Order abilities by 15%. Passive
5 Accelerate
(range: meters,
radius: meters)
Bends time and space around you to gain Major Expedition for 3 seconds and Minor Force for 12 seconds. 3780? Magicka
Morph Option 1 Channeled Acceleration Triples the duration, but adds a 1.3? second cast time. 3510? Magicka
Morph Option 2 Race Against Time Reduces the cost of Sprint by 50%? for 3? seconds. 3510? Magicka
6 Concentrated Barrier 1/2 While you have a Psijic Order ability slotted and are Blocking, you gain a Damage Shield that blocks 2500 Damage. This Damage Shield recharges back to full strength after you spend 10 seconds not Blocking. Passive
6 Mend Wounds
(range: meters,
radius: meters)
Invokes the Rites of Moawita, replacing your next Light or Heavy Attack used whith healing abilities that can be used on allies. Your Light Attack heals 354?-366? Health over 10 seconds. Your Heavy Attack heals 795?-822? Health every 1 second while channeling. 2700? Magicka
Morph Option 1 Mend Spirit Grant the ally Major Resolve and Major Ward while you heal them. 2700? Magicka
Morph Option 2 Symbiosis You heal yourself for 50%? of the healing you gave to your ally. 2700? Magicka
7 Spell Orb 2/2 When you cast a Psijic Order ability while in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the enemy closest to you dealing 4000? Magic Damage or Physical Damage, whichever is higher. The spell charges must be generated within seconds of each other or all charges will be lost. Passive
8 Concentrated Barrier 2/2 While you have a Psijic Order ability slotted and are Blocking, you gain a Damage Shield that blocks 5000? Damage. This Damage Shield recharges back to full strength after you spend 10 seconds not Blocking. Passive
8 Meditate
(duration: seconds)
Focuses your body and mind into a meditative state, healing yourself for 1320 Health and restoring 1320 Magicka and 1320 Stamina every second. This ability toggles off if you are interrupted. (toggle)
Morph Option 1 Deep Thoughts Increases the restoration amount to 1716? Magicka and 1716? Stamina each second. (toggle)
Morph Option 2 Introspection Maintaining the channel gradually increases the Health restored by 10%? each tick to a maximum of 50%?. (toggle)
9 Deliberation While you are casting or channeling a Psijic Order ability, you gain Major Protection. Passive
10 Undo
(radius: meters,
range: meters)
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4? seconds ago. 180? Ultimate
Morph Option 1 Precognition You can cast this morph while crowd controlled and will automatically gain crowd control immunity. 165? Ultimate
Morph Option 2 Temporal Guard While slotted, you gain Minor Protection. 165? Ultimate


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