Sunshine Daydream Guild

Sunshine Daydream's Guide to Armor


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These skill lines now are hidden until your character wears 3 pieces of a given armor class (heavy, medium, light), thereby unlocking that armor weight's skill line.

Upon unlocking the skill lines it is advisable to use 5 pieces of heavy armor, 1 piece of medium armor (the hands/bracers), and 1 piece of light armor (the waist/sash); this provides the most armor rating while leveling all armor skill trees.

Some traits (such as infused or reinforced) are best on large armor pieces (chest, legs, head, and shield if one is used) that most enhance the item's stats or enchantments. Other traits (such as divines, impenetrable or sturdy) give the same benefit regardless of the armor's size/stats so are desired on shoulders, hands, waist, & feet. However, for low level gear most folks would prefer to seek out the training trait on all items.

After you've leveled up your armor skills sufficiently to take advantage of passive armor skills that require 5 or more pieces in a given weight, change gear to focus on your chosen armor weight. When making this switch, you can keep a strong armor rating while continuing to train other armor skill lines:

UseWithfor Overall Armor Focus
(the other 5 armor pieces)
Cuirass
(Heavy Chest)
Guards
(Med. Legs)
Light Armor (passive skills
for magicka-based characters)
Cuirass
(Heavy Chest)
Sash
(Light Waist)
Medium Armor (passive skills
for stamina-based characters)
Bracers
(Med. Hands)
Sash
(Light Waist)
Heavy Armor (passive skills
that will help survivability)


Light Armor Skill Line

Required Skill Level Skill Name Benefit Cost
2 Grace Each piece of Light Armor reduces the effectiveness of snares upon you by 1% and reduces the cost of Sprint by 1%. Passive
6 Evocation Each piece of Light Armor increases Magicka Recovery by 2% and reduces the Magicka costs of abilities by 1%. Passive
10 Grace II Each piece of Light Armor reduces the effectiveness of snares upon you by 2% and reduces the cost of Sprint by 2%. Passive
14 Spell Warding Increases Spell Resistance by 181 for each piece of Light Armor. Passive
18 Evocation II Each piece of Light Armor increases Magicka Recovery by 4% and reduces the Magicka costs of abilities by 2%. Passive
22 Annulment While wearing 5 pieces of Light Armor, surround yourself with a Damage Shield lasting up to 6 seconds which absorbs 181 damage. Annulment will now calculate their damage shield value taking Battle Spirit into account before the shield is capped. (Murkmire PTS 4.2.3 Patch Notes) 4590 Magicka
Morph Option 1 Dampen Magic Absorbed damage increases by 6% per piece of Light Armor and this shield's cap increases to 50% of Max Health (40% standard). 4590 Magicka
Morph Option 2 Harness Magicka Also restores 238 Magicka plus 6% per piece of Light Armor when the shield absorbs Spell Damage (up to 3 times). 4590 Magicka
30 Grace III Each piece of Light Armor reduces the effectiveness of snares upon you by 4% and reduces the cost of Sprint by 3%. Passive
34 Spell Warding II Increases Spell Resistance by 363 for each piece of Light Armor. Passive
38 Prodigy Increases Spell Critical rating by 1095 while wearing 5 or more pieces of Light Armor. Passive
42 Concentration Increases Spell Penetration by 2442 while wearing 5 or more pieces of Light Armor. Passive
46 Prodigy II Increases Spell Critical rating by 2191 while wearing 5 or more pieces of Light Armor Passive
50 Concentration II Increases Spell Penetration by 4884 while wearing 5 or more pieces of Light Armor. Passive



Medium Armor Skill Line

Required Skill Level Skill Name Benefit Cost
2 Dexterity Increases Weapon Critical rating by 109 per equipped piece of Medium Armor. Passive
6 Wind Walker Each piece of Medium Armor increases Stamina Recovery 2% and reduces the Stamina cost for abilities by 1%. Passive
10 Dexterity II Increases Weapon Critical rating by 219 per equipped piece of Medium Armor. Passive
14 Improved Sneak Reduces the cost of Sneak by 4% per piece of Medium Armor and reduces the size of your detection area by 3% per piece of Medium Armor. Passive
18 Wind Walker II Each piece of Medium Armor increases Stamina Recovery 4% and reduces the Stamina cost for abilities by 2%. Passive
22 Evasion While wearing 5 pieces of Medium Armor, shroud yourself in a mist to gain Major Evasion for 20 seconds. 3672 Stamina
Morph Option 1 Shuffle Removes snares & immobilizations and grants immunity to such for 0.5 seconds per piece of Medium Armor worn. 3672 Stamina
Morph Option 2 Elude The duration is extended by 5% for each piece of Medium Armor 3672 Stamina
30 Dexterity III Increases Weapon Critical rating by 328 per equipped piece of Medium Armor. Passive
34 Improved Sneak II Reduces the cost of Sneak by 7% per piece of Medium Armor and reduces the size of your detection area by 5% per piece of Medium Armor. Passive
38 Agility Increases Weapon Damage by 7% while wearing 5 or more pieces of Medium Armor. Passive
42 Athletics Each piece of Medium Armor increases the Movement Speed of Sprint by 2% and reduces the cost of Roll Dodge by 2%. Passive
46 Agility II Increases Weapon Damage by 15% while wearing 5 or more pieces of Medium Armor. Passive
50 Athletics II Each piece of Medium Armor increases the Movement Speed of Sprint by 3% and reduces the cost of Roll Dodge by 4%. Passive



Heavy Armor Skill Line

Required Skill Level Skill Name Benefit Cost
2 Resolve Adds 120 Physical & Spell Resistance per piece of Heavy Armor. Passive
6 Constitution Each piece of Heavy Armor increases Health Recovery by 2% and up to once every 8 seconds if you take damage 108 Magicka & 108 Stamina is restored per piece of Heavy Armor. Passive
10 Resolve II Adds 241 Physical & Spell Resistance per piece of Heavy Armor. Passive
14 Juggernaut Each piece of Heavy Armor increases Maximum Health by 1%. Passive
18 Constitution II Each piece of Heavy Armor increases Health Recovery by 4% and up to once every 4 seconds if you take damage 108 Magicka & 108 Stamina is restored per piece of Heavy Armor. Passive
22 Immovable While wearing 5 pieces of Heavy Armor, gain Major Ward and Major Resolve for 20 seconds and immunity to Knock-Back & disabling effects for 4 seconds. 3923 Stamina
Morph Option 1 Immovable Brute While slotted, each piece of Heavy Armor also decreases the cost of Break Free by 4%. 3923 Stamina
Morph Option 2 Unstoppable Each piece of Heavy Armor also increases the duration of this ability by 5%. 3923 Stamina
30 Resolve III Adds 362 Physical & Spell Resistance per piece of Heavy Armor. Passive
34 Juggernaut II Each piece of Heavy Armor increases Maximum Health by 2%. Passive
38 Revitalize While wearing 5 or more pieces of Heavy Armor, increase the resources Heavy Attacks restore by 12%. Passive
42 Rapid Mending While wearing 5 or more pieces of Heavy Armor, you receive 4% more Healing. Passive
46 Revitalize II While wearing 5 or more pieces of Heavy Armor, increase the resources Heavy Attacks restore by 25%. Passive
50 Rapid Mending II While wearing 5 or more pieces of Heavy Armor, you receive 8% more Healing. Passive

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