Sunshine Daydream Guild


Sunshine Daydream's Guide to Armor


PDF available here


These skill lines are now hidden until your new character Wears 3 pieces of a given armor class (heavy, medium, light) to unlock that armor weight's skill line.

At low levels one should wear 5 pieces of heavy armor, 1 piece of medium armor (hands), and 1 piece of light armor (waist); this provides the most armor rating while leveling all 3 armor skill trees. Once you reach the point when you can take advantage of passive armor skills that require 5 or more pieces in a given weight, switch to focus on your chosen armor weight. When making this switch, to keep maximum armor rating and continue training other armor skill lines use:

Overall Armor ClassAlso UseWith
Heavy Armor FocusBracers
(Medium Hands)
Sash
(Light Waist)
Medium Armor FocusCuirass
(Heavy Chest)
Sash
(Light Waist)
Light Armor FocusCuirass
(Heavy Chest)
Guards
(Medium Legs)

Some traits (such as infused or reinforced) are best on large armor pieces (chest, legs, & head) that most enhance the item's stats or enchantments. Other traits (such as divines, impenetrable or sturdy) give the same benefit regardless of the armor's size/stats so are desired on shoulders, hands, waist, & feet. However, for low level gear training is often sought on all items.

Light Armor Skill Line

Required Skill Level Skill Name Benefit Cost
2 Recovery Increases Magicka Recovery by 2% per piece of Light Armor. Passive
6 Evocation Reduces ability's Magicka costs by 1% per piece of Light Armor. Passive
10 Recovery II Increases Magicka Recovery by 3% per piece of Light Armor. Passive
14 Spell Warding Increases Spell Resistance by 181 for each piece of Light Armor. Passive
18 Evocation II Reduces ability's Magicka costs by 2% per piece of Light Armor. Passive
22 Annulment Surround yourself with a net of magic negation, gaining a Damage Shield that lasts 6 seconds and absorbs 2707 damage. 4590 Magicka
Morph Option 1 Dampen Magic Absorbed damage is increased by 6% per piece of Light Armor. 4590 Magicka
Morph Option 2 Harness Magicka Restores 238 Magicka plus 6% per piece of Light Armor when Spell Damage is absorbed (up to 3 times). 4590 Magicka
30 Recovery III Increases Magicka Recovery by 4% per piece of Light Armor. Passive
34 Spell Warding II Increases Spell Resistance by 363 for each piece of Light Armor. Passive
38 Prodigy Increases Spell Critical rating by 1095 while wearing 5 or more pieces of Light Armor. Passive
42 Concentration Increases Spell Penetration by 2442 while wearing 5 or more pieces of Light Armor. Passive
46 Prodigy II Increases Spell Critical rating by 2191 while wearing 5 or more pieces of Light Armor Passive
50 Concentration II Increases Spell Penetration by 4884 while wearing 5 or more pieces of Light Armor. Passive

Medium Armor Skill Line

Required Skill Level Skill Name Benefit Cost
2 Dexterity Increases Weapon Critical rating by 109 per equipped piece of Medium Armor. Passive
6 Wind Walker Each piece of Medium Armor increases Stamina Recovery 2% and reduces the Stamina cost for abilities by 1%. Passive
10 Dexterity II Increases Weapon Critical rating by 219 per equipped piece of Medium Armor. Passive
14 Improved Sneak Reduces the cost of Sneak by 4% per piece of Medium Armor and reduces the size of your detection area by 3% per piece of Medium Armor. Passive
18 Wind Walker II Each piece of Medium Armor increases Stamina Recovery 4% and reduces the Stamina cost for abilities by 2%. Passive
22 Evasion Shroud yourself in a mist to gain Major Evasion (increases dodge chance by 15%) for 20 seconds. 4320 Stamina
Morph Option 1 Shuffle Removes and grants immunity to snares & immobilizations for 0.5 seconds per piece of Medium Armor worn. 4320 Stamina
Morph Option 2 Elude The duration is extended by 5% for each piece of Medium Armor 4320 Stamina
30 Dexterity III Increases Weapon Critical rating by 328 per equipped piece of Medium Armor. Passive
34 Improved Sneak II Reduces the cost of Sneak by 7% per piece of Medium Armor and reduces the size of your detection area by 5% per piece of Medium Armor. Passive
38 Agility Increases Weapon Damage by 6% while wearing 5 or more pieces of Medium Armor. Passive
42 Athletics Increases the Movement Speed bonus of Sprint by 2% per piece of Medium Armor and reduces the cost of Roll Dodge by 2% for each piece of Medium Armor. Passive
46 Agility II Increases Weapon Damage by 12% while wearing 5 or more pieces of Medium Armor. Passive
50 Athletics II Increases the Movement Speed bonus of Sprint by 3% per piece of Medium Armor and reduces the cost of Roll Dodge by 4% for each piece of Medium Armor. Passive

Heavy Armor Skill Line

Required Skill Level Skill Name Benefit Cost
2 Resolve Adds 120 Physical & Spell Resistance per piece of Heavy Armor. Passive
6 Constitution Increases Health Recovery by 2% per piece of Heavy Armor and restores 108 Magicka & 108 Stamina per piece of Heavy Armor each time you are hit -- this can occur once every 8 seconds. Passive
10 Resolve II Adds 241 Physical & Spell Resistance per piece of Heavy Armor. Passive
14 Juggernaut Increases Maximum Health by 1% per piece of Heavy Armor. Passive
18 Constitution II Increases Health Recovery by 4% per piece of Heavy Armor and restores 108 Magicka & 108 Stamina per piece of Heavy Armor each time you are hit -- this can occur once every 4 seconds. Passive
22 Immovable Grants immunity to knockback & disabling effects for 5 seconds and you gain Major Ward (increases Spell Resistance by 5280) and Major Resolve (increases Physical Resistance by 5280) for 13.5 seconds. 4860 Stamina
Morph Option 1 Immovable Brute While slotted, each piece of Heavy Armor decreases the cost of Break Free by 4%. Also increases the duration of Major Ward & Major Resolve to 15 seconds. 4860 Stamina
Morph Option 2 Unstoppable The base duration of Major Ward & Major Resolve is increased to 15 seconds and also each piece of Heavy Armor increases the duration of this ability by 5%. 4860 Stamina
30 Resolve III Adds 362 Physical & Spell Resistance per piece of Heavy Armor. Passive
34 Juggernaut II Increases Maximum Health by 2% per piece of Heavy Armor. Passive
38 Wrath Upon taking damage while wearing 5 or more pieces of Heavy Armor, increase Weapon Damage by 5 and Spell Damage by 5 for 5 seconds, stacking up to 20 times. Passive
42 Rapid Mending While wearing 5 or more pieces of Heavy Armor, you receive 4% more Healing and Heavy Attacks restore 12% more Magicka or 12% more Stamina. Passive
46 Wrath II Upon taking damage while wearing 5 or more pieces of Heavy Armor, increase Weapon Damage by 10 and Spell Damage by 10 for 5 seconds, stacking up to 20 times. Passive
50 Rapid Mending II While wearing 5 or more pieces of Heavy Armor, you receive 8% more Healing and Heavy Attacks restore 25% more Magicka or 25% more Stamina. Passive




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