Sunshine Daydream Guild

Guide to Buffs & Debuffs


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Buffs help your group while debuffs harm enemies. Crowd Control Effects are a special type of debuff which one might block, dodge, or break free from.

In further detail this guide covers:



Buffs

Name Effect Sources
(morphed skills show the base skill in parenthesis)
Major Berserk increases all damage done by 25%
  • Nightblade: Reaper's Mark (Mark Target)
  • Charged Lightning Synergy from Sorcerer's Storm Atronach
Minor Berserk increases all damage done by 8%
  • Resto Staff: Combat Prayer (Blessing of Protection)
  • Fighters Guild: Camouflaged Hunter (Expert Hunter)
  • Nightblade: Grim Focus
  • Warden: Bird of Prey (Falcon's Swiftness)
Major Brutality increases Weapon Damage by 20%
  • Dual Wield: Hidden Blade
  • Two-Handed: Momentum
  • Dragonknight: Igneous Weapons (Molten Weapons)
  • Nightblade: Drain Power
  • Sorcerer: Surge
  • Warden: Bull Netch (Betty Netch)
Minor Brutality increases Weapon Damage by 5%
  • Dragonknight: Mountain's Blessing + any Earthen Heart ability
Major Empower increases damage from the next attack by 20%
  • Two-Handed: Wrecking Blow (Uppercut)
  • Dragonknight: Empowering Chains (Fiery Grip)
  • Nightblade: Ambush (Teleport Strike)
Major Endurance increases Stamina Recovery by 20%
  • Dual Wield: Whirling Blades (Whirlwind)
  • Dragonknight: Green Dragon Blood (Dragon Blood)
  • Warden: Falcon's Swiftness
Minor Endurance increases Stamina Recovery by 10%
  • Nightblade: Relentless Focus (Grim Focus)
  • Templar: Restoring Aura
  • Warden: Enchanted Growth (Fungal Growth)
  • Fighters Guild: Circle of Protection
Major Evasion increases Dodge chance by 15%
  • Medium Armor: Evasion
  • Nightblade: Blur
Minor Evasion increases Dodge chance by 5%
  • Warden: Deceptive Predator (Falcon's Swiftness)
Major Expedition increases Movement Speed by 30%
  • Bow: Dodging with Hasty Retreat
  • Dual Wield: Quick Cloak (Blade Cloak)
  • Assault: Rapid Maneuver
  • Dragonknight: Fiery Grip
  • Nightblade: Double Take (Blur)
  • Nightblade: Path of Darkness
  • Nightblade: Cripple
  • Warden: Falcon's Swiftness
  • Warden: Icy Escape synergy
  • Dark Brotherhood: Padomaic Sprint after killing a Citizen
Minor Expedition increases Movement Speed by 10%
  • Assualt: Charging Maneuver (Rapid Maneuver)
  • Sorcerer: Hurricane (Lightning Form)
  • Sorcerer: Boundless Storm (Lightning Form)
Major Force increases Critical Damage by 15%
  • Resto Staff: Light's Champion (Panacea)
  • Assault: Aggressive Horn (War Horn)
Minor Force increases Critical Damage by 10%
  • Support: Stalwart Guard (Guard)
  • Fighters Guild: Trap Beast
Major Fortitude increases Health Recovery by 20%
  • Dragonknight: Dragon Blood
Minor Fortitude increases Health Recovery by 10%
  • Templar: Restoring Aura
Major Gallop increases Mounted Speed by 30%
  • Assault: Rapid Maneuver
Major Heroism grants 3 Ultimate every 1.5 seconds
  • Warden: Shimmering Shield (Crystallized Shield)
Minor Heroism grants 1 Ultimate every 1.5 seconds
  • Two-Handed: Carve (Cleave)
  • Shield: Heroic Slash (Deep Slash)
Minor Intellect increases Magicka Recovery by 10%
  • Sorcerer: Empowered Ward (Conjured Ward)
  • Templar: Restoring Aura
  • Warden: Enchanted Growth (Fungal Growth)
Minor Lifesteal heals 600 Health every second to you & to allies as they damage the target
  • Resto Staff: Force Siphon
  • Undaunted: Blood Altar
  • Warden: Leeching Vines (Living Vines)
Minor Magickasteal restores 300 Magicka every second to you & to allies who damage the target
  • Destro Staff: Elemental Drain (Weakness to Elements)
  • Restro Staff: Siphon Spirit (Force Siphon)
  • Templar: Restoring Aura
Major Mending increases healing done by 25%
  • Resto Staff: Essence Drain + Heavy Attack
  • Dragonknight: Igneous Shield (Obsidian Shield)
  • Warden: Accelerated Growth + Green Balance ability to ally under 40% Health
Minor Mending increases healing done by 8%
  • Templar: Sacred Ground + Cleansing Ritual or Rune Focus or Rite of Passage
Major Prophecy increases Spell Critical rating by 2191
  • Mages Guild: Magelight slotted
  • Dragonknight: Inferno
  • Templar: Sun Fire
  • Warden: Lotus Blossom (Lotus Flower)
Minor Prophecy increases Spell Critical rating by 657
  • Sorcerer: Exploitation + Dark Magic ability
Major Protection reduces damage taken by 30%
  • Resto Staff: Light's Champion (Panacea)
  • Nightblade: Consuming Darkness
  • Templar: Remembrance (Rite of Passage)
  • Warden: Sleet Storm
Minor Protection reduces damage taken by 8%
  • Nightblade: Dark Cloak (Shadow Cloak)
  • Templar: Restoring Focus (Rune Focus)
  • Warden: Icy Fortress (Frost Cloak)
  • Fighters Guild: Circle of Protection
Major Resolve increases Physical Resistance by 5280
  • Heavy Armor: Immovable
  • Dragonknight: Spiked Armor
  • Nightblade: Shadow Barrier + Shadow ability
  • Sorcerer: Lightning Form
  • Templar: Rune Focus
  • Warden: Frost Cloak
  • Mages Guild: Balance (Equilibrium)
Minor Resolve increases Physical Resistance by 1320
  • Shield: Ransack (Puncture)
  • Assault: Sturdy Horn (War Horn)
  • Dragonknight: Stone Giant (Stonefist)
  • Nightblade: Mirage (Blur)
  • Sorcerer: Bound Armor
Major Savagery increases Weapon Critical rating by 2191
  • Fighters Guild: Expert Hunter slotted
  • Dragonknight: Flames of Oblivion (Inferno)
  • Templar: Biting Jabs (Puncturing Strikes)
  • Warden: Green Lotus (Lotus Flower)
Minor Savagery increases Weapon Critical rating by 657
  • Nightblade: Hemorrhage + Assassination ability + dealing Critical Damage
Major Sorcery increases Spell Damage by 20%
  • Dragonknight: Molten Weapons
  • Nightblade: Sap Essence (Drain Power)
  • Sorcerer: Power Surge (Surge)
  • Warden: Betty Netch
Minor Sorcery increases Spell Damage by 5%
  • Templar: Illuminate + Dawn's Wrath ability
Minor Toughness increases Maximum Health by 10%
  • Assault: War Horn
  • Warden: Maturation + healing ability
Major Vitality increases Healing Received by 30%
  • Undaunted: Bone Surge (Bone Shield)
  • Nightblade: Soul Siphon (Soul Shred)
Minor Vitality increases Healing Received by 8%
  • Undaunted: Bone Surge (Bone Shield)
  • Support: Mystic Guard (Guard)
  • Dragonknight: Green Dragon Blood (Dragon Blood)
  • Nightblade: Swallow Soul (Strife)
  • Templar: Restoring Focus (Rune Focus)
Major Ward increases Spell Resistance by 5280
  • Heavy Armor: Immovable
  • Dragonknight: Spiked Armor
  • Nightblade: Shadow Barrier + Shadow ability
  • Sorcerer: Lightning Form
  • Templar: Rune Focus
  • Warden: Frost Cloak
  • Mages Guild: Balance (Equilibrium)
Minor Ward increases Spell Resistance by 1320
  • Resto Staff: Blessing of Protection
  • Assault: Sturdy Horn (War Horn)
  • Dragonknight: Reflective Plate (Reflective Scales)
  • Nightblade: Mirage (Blur)
  • Sorcerer: Bound Aegis (Bound Armor)




Debuffs

Name Effect Sources
(morphed skills show the base skill in parenthesis)
Major Breach reduces Spell Resistance by 5280
  • Destro Staff: Weakness to Elements
  • Shield: Pierce Armor (Puncture)
  • Nightblade: Mark Target
  • Warden: Subterranean Assault (Scorch)
Minor Breach reduces Spell Resistance by 1320
  • Templar: Power of Light (Backlash)
Major Defile reduces healing received and Health Recovery by 30%
  • Disease Damage
  • Bow: Lethal Arrow (Snipe)
  • Shield: Reverberating Bash (Power Bash)
  • Werewolf: Claws of Anguish (Infectious Claws)
  • Dragonknight: Dragonknight Standard
  • Nightblade: Death-Stroke
  • Templar: Dark Flare (Solar Flare)
  • Warden: Corrupting Pollen (Healing Seed)
  • Armor Set: Durok's Bane
Minor Defile reduces healing received and Health Recovery by 15%
  • Armor Set: Fasalla's Guile
  • Armor Set: PIrate Skeleton
Major Fracture reduces Physical Resistance by 5280
  • Shield: Puncture
  • Dragonknight: Noxious Breath (Fiery Breath)
  • Nightblade: Mark Target
  • Nightblade: Surprise Attack (Veiled Strike)
  • Warden: Subterranean Assault (Scorch)
Minor Fracture reduces Physical Resistance by 1320
  • Bow: Focused Aim (Snipe)
  • Templar: Power of Light (Backlash)
Major Maim reduces damage done by 30%
  • Templar: Nova
  • Warden: Frozen Device (Frozen Gate)
Minor Maim reduces damage done by 15%
  • Shield: Low Slash
  • Dragonknight: Choking Talons (Dark Talons)
  • Nightblade: Mass Hysteria (Aspect of Terror)
  • Nightblade: Summon Shade
Minor Mangle reduces Maximum Health by 10%
  • Destro Staff: Pulsar (Impulse)




Crowd Control Effects

Crowd Control effects can be avoided with Blocking (negates any CC, even if take partial damage from the attack) or with Dodging (out of AoE before cast or to break immobility). They can also be removed once in place by Breaking Free (also grants 5 seconds immunity to CC) or Cleanse/Purge/Purify (removes negative effects).
Name Effect
Knocked Down knocked to the ground and cannot move or perform any actions
Knocked Back pushed away from the caster
Stunned unable to move, attack, or perform any actions; susceptible to further crowd control
Feared running away from the caster and unable to perform any actions
Silenced unable to cast spells but can move and use physical attacks
Off Balance until damage is taken (breaks the effect) this target is vulnerable to being Knocked Down by a Heavy Attack; Heavy Attacks on this target also restore double resources

Note: Boss enemies can only be set Off Balance once every 15 to 20 seconds
Disoriented cannot move or perform any action but will break when damage is taken



Elemental Status Effects

Adjusted Elemental status effects, such as Burning or Concussion, so they now scale with your Max Magicka or Max Stamina, in addition to your Spell Damage or Weapon Damage. Their damage has also been adjusted due to this new scaling and should remain relatively unchanged (with an exception to Burning, which now deals approximately double the damage of before). (Horns of the Reach)
Status Source Effect
Burning flame damage target suffers additional damage every 2 seconds for 4 seconds
Concussion lightning damage Minor Vulnerability (increases damage taken by 8%) for 4 seconds
Chilled ice/frost damage Minor Maim (reduces damage dealt by 15%) for 4 seconds
Diseased disease damage Major Defile (reduces healing received & Health Recovery by 30%) for 4 seconds
Poisoned poison damage target suffers additional poison damage over 6 seconds


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