Sunshine Daydream Guild


Sunshine Daydream's Guide to Clothing


PDF available here

Clothing is the craft which allows creation of light & medium armors.

This guide to clothing covers:



Skills for Anyone (even the Non-Clothier)

One rank in Keen Eye (available at skill level 2) is useful on at least on your often-played characters to quickly learn the appearance of clothing plants and to easily gather materials more reliably while playing.

Unraveling improves the chances of extracting style/trait gems and tannins when refining materials or deconstructing items. This benefit may be worthwhile for anyone that deconstructs items even if you are not planning to craft (although if you're learning crafting on another character, you'll want these opints there instead and to transfer break-downs to them).

Outfitter hirelings sound useful, but will only deliver low level materials unless you also invest in the Tailoring skill.


Skill Progression for the Clothier

20 skill points are recommended to effectively train your clothier, but only 12 are necessary until creating end-game gear; initially hold off on the skills listed below but not shown in bold-face. Always invest as rapidly as possible in the skills that reduce research time and allow simultaneous research studies. Further invest in your clothing skills as you level, keeping your material tier useful to your most advanced character's level.

Skill Level Skill Name Benefit
2 Keen Eye (1) fibrous plants within 20 meters will sparkle making them easier to spot
4 Unraveling (1) improves the chances of extracting style/trait gems and tannins
5 Tailoring (2) allows the use of Flax & Hide (levels 16-25)
8 Stitching (1) reduces research times by 5% and allows researching 2 items at a time
10 Tailoring (3) allows the use of Cotton & Leather (levels 26-35)
10 Tannin Expertise (1) increases the chances of improving items with tannins
15 Tailoring (4) allows the use of Spidersilk & Thick Leather (levels 36-45)
18 Stitching (2) reduces research times by 10%
20 Tailoring (5) allows the use of Ebonthread & Fell Hide (levels 46-50)
22 Unraveling (2) greatly improves the chances of extracting style/trait gems and tannins
25 Tannin Expertise (2) greatly increases the chances of improving items with tannins
25 Tailoring (6) allows the use of Kreshweed & Topgrain Hide (CP 10 - CP 30)
28 Stitching (3) reduces research times by 20% and allows researching 3 items at a time
30 Tailoring (7) allows the use of Ironweed & Iron Hide (CP 40 - CP 60)
32 Unraveling (3) maximizes the chances of extracting style/trait gems and tannins
35 Tailoring (8) allows the use of Silverweed & Superb Hide (CP 70 - CP 80)
40 Tannin Expertise (3) more than doubles the chances of improving items with tannins
40 Tailoring (9) allows the use of Void Bloom & Shadow Hide (CP 90 - CP 140)
45 Stitching (4) reduces research times by 25% and caps research timers to 30 days max
50 Tailoring (10) allows the use of Ancestor Silk & Rubedo Leather (CP 150 - CP 160)


Leveling Clothing

To level clothing as quickly as possible:

Deconstruction gives more inspiration than creation and generates materials. Deconstruction inspiration from an item that you yourself made however only yields about 10% of what other items would. Inspiration received from deconstruction is increased with higher item level, with better item quality, and with "Intricate" items.

If you're saving items from questing to deconstruct them, you will need a plan for when your inventory fills. Firstly, destroy any white items with a value of 0 gold as they provide little inspiration anyhow. Then, if you have an alternate account you can manage inventory while questing through the mail system. Mail attachments to your alternate account and later use the "return to sender" option. Then retrieve the item from the mail system when at a crafting area.

Daily writs provide a boost to inspiration upon delivery, always provide either an ornate or intricate item, and occasionally provide survey maps to help replenish your supplies. Since the One Tamriel update, anyone (not only Champions) can complete writs for material tiers above 6 and gather high tier fibers; it is no longer necessary to keep one's passive material tier set to 6 or lower.

Rank in Tailoring Inspiration
as reward
Materials Used for Light Armor
Materials Used for Medium Armor
Delivery Location
Nearest Wayshrine in Zone
1 1,000 Jute (for Homespun items)
Rawhide
Consortium Trading Post
AD: Vulkhel Guard in Auridon
DC: Daggerfall in Glenumbra
EP: Davon's Watch in Stonefalls
2 2,000 Flax (for Linen items)
Hide
Alliance Supply Depot
AD: Elden Root in Grahtwood
DC: Wayrest in Stormhaven
EP: Mournhold in Deshaan
3 4,000 Cotton
Leather
Refugee Relief Site
AD: Marbruk in Greenshade
DC: Shornhelm in Rivenspire
EP: Stormhold in Shadowfen
4 6,000 Spidersilk
Thick Leather (for Full-Leather items)
Fighters Guild Provisioner
AD: Velyn Harbor in Malabal Tor
DC: Sentinel in Alik'r Desert
EP: Windhelm in Eastmarch
5 8,000 Ebonthread
Fell Hide
Privateer Drop-Off
AD: Rawl'kha in Reaper's March
DC: Evermore in Bangkorai
EP: Riften in The Rift
(continued on next page)
     1 Must first travel to Coldharbour & complete the Groundskeeper's (non-combative) quest "The Hollow City."
Rank in Tailoring Inspiration
as reward
Materials Used for Light Armor
Materials Used for Medium Armor
Delivery Location
Nearest Wayshrine in Zone
6 10,000 Kresh
Topgrain Hide (for Brigandine items)
Mages Guild Locus 1
Hollow City in Coldharbour
7 13,000 Ironthread
Ironhide
Belkarth Quartermaster
Belkarth in Craglorn
8 16,000 Silverweave
Superb Hide
Belkarth Quartermaster
Belkarth in Craglorn
9 20,000 Void Cloth (for Shadowspun items)
Shadowhide
Belkarth Quartermaster
Belkarth in Craglorn
10 20,000 Ancestor Silk
Rubedo Leather
Belkarth Quartermaster
Belkarth in Craglorn

Another common method for leveling crafting is with a crafting buddy or alt:

  1. Find someone who has the same number of skill points in Tailoring as you do.
  2. The most inspiration per material is gained with sashes/belts or epaulets/arm-cops. Certain levels (4, 16, 26, 36, 46, CP 10, CP 40, CP 80, CP 100) yield the best inspiration/material ratio. So each create waist or shoulder pieces at the maximum of these levels which you can craft.
  3. Then trade these with a buddy who has done the same.
  4. Deconstruct the sashes/belts & epaulets/arm-cops made by your craft buddy.

However the amount of materials involved may make sticking to deconstruction of accumulated loot preferable.



All About Materials

Light armor materials are acquired from fibrous plants you gather, typically three or four raw materials per harvest and occasionally you will also find Bast which is used in furniture crafting. Medium armor materials are acquired from the animals you hunt, with a portion of your kills yielding one hide scrap and occasionally you will also find Clean Pelts which are used in furniture crafting. Yields can occasionally be doubled (10% chance) with 10 Champion Points in The Lover constellation for the benefit of the "Plentiful Harvest" passive.

Since the One Tamriel update all zones scale with your character, half the material nodes scale based upon your skill points in Tailoring and half based upon your character level.

These raw materials must be refined at a clothing table before being used to create an item. In this process, ten fibrous plants or ten scraps of hide typically yield between seven and ten refined materials and may also grant style or trait gems or improvement materials (the chance of this happening can be increased with Unraveling, one of the recommended skills).

Raw Materials
Gather Fibrous Plants for Light Armor
Hunt Animal Skins for Medium Armor
Creates Items of
Level Range
Refined Materials
Light Armor
Medium Armor
Jute Levels 1 through 15 Jute
Jute (for Homespun)



Rawhide
Rawhide
Flax Levels 16 through 25 Flax
Flax (for Linen)



Hide
Hide
(continued on next page)
Raw Materials
Gather Fibrous Plants for Light Armor
Hunt Animal Skins for Medium Armor
Creates Items of
Level Range
Refined Materials
Light Armor
Medium Armor
Cotton Levels 26 through 35 Leather
Cotton



Leather
Leather
Spidersilk Levels 36 through 45 Spidersilk
Spidersilk



Thick Leather
Thick Leather
Ebonthread Levels 46 through 50 Ebonthread
Ebonthread



Fell Hide
Fell Hide
(continued on next page)
Raw Materials
Gather Fibrous Plants for Light Armor
Hunt Animal Skins for Medium Armor
Creates Items of
Level Range
Refined Materials
Light Armor
Medium Armor
Kreshweed CP 10 through CP 30 Kresh Fiber
Kresh Fiber



Topgrain Hide
Topgrain (for Brigadine)
Ironweed CP 40 through CP 60 Ironthread
Ironthread



Iron Hide
Iron Hide
Silverweed CP 70 through CP 80 Silverweave
Silverweave



Superb Hide
Superb Hide
(continued on next page)
Raw Materials
Gather Fibrous Plants for Light Armor
Hunt Animal Skins for Medium Armor
Creates Items of
Level Range
Refined Materials
Light Armor
Medium Armor
Void Bloom CP 90 through CP 140 Void Cloth
Void Cloth (for Shadowspun)



Shadowhide
Shadowhide
Ancestor Silk CP 150 through CP 160 Ancestor Silk
Ancestor Silk



Rubedo Leather
Rubedo Leather

Tannins for Improvement

Every item you create will initially be white (standard) quality. You can upgrade an item's quality at any suitable crafting table. In the crafting interface, choose the "Improvement" tab then select the item to upgrade. Increasing item quality generates more base armor and a greater effect for traits.

Upgrading the quality of clothing items requires tannins. More tannins give a greater percentage chance of success. There is also a skill (Tannin Expertise) which reduces the number of tannins needed to succeed with each upgrade.

If you choose to attempt an upgrade but fail due to using too few tannins then the item will be destroyed and you will lose the tannins with which you attempted the upgrade!

Tannin (image) Tannin Used
for Improvement
Tannins for 100% Success
with Tannin Expertise Rank
Upgraded Quality Improved Item Color
-- 1 2 3
- Base Item
(as crafted)
- - - - Standard White
Hemming 5 4 3 2 Fine Green
Embroidery 7 5 4 3 Superior Blue
Elegant Lining 10 7 5 4 Epic Purple
Dreugh Wax 20 14 10 8 Legendary Gold


Researching Traits

Researching traits is a very long process. Times to complete research increase dramatically as you progress, so start as early as possible!

Because trait research is common to other crafts as well, it is discussed in a seperate article which can be found here:
Sunshine Daydream's Guide to Traits.





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