Sunshine Daydream Guild

Cultural Options: Alliance & Race



Cultural attributes are ascribed to characters through the Racial skill line. Each race inherently receives the first skill (shown on a gray background) in the tables below. Upon reaching character level 5 this skill is granted to everyone of that particular race without cost. The other skills may be purchased with skill points as you level your character.


The alliance chosen during the race selection portion of character creation cannot ever be changed. The Crown Store does offer an upgrade option called Any Race, Any Alliance but it cannot be retroactively applied and must be purchased prior to character creation if you wish to play a particular race outside of its traditional alliance.

Racial changes later purchased in the Crown Store will not change your alliance to that of the new race but rather requires the chosen race to be permitted in your current alliance. This means that unless you also own the "Any Race, Any Alliance" upgrade, a racial change token will only allow changing to either of your alliance's two other default races.


Let me stress that again: The choice of an alliance forever locks in which team you will fight for within AvA areas (such as in Cyrodiil, the Imperial City, or Battlegrounds).

ESO has three alliances and ten player races. By default each alliance is made up of three races, with Imperials given the choice of which alliance to play for.



These quotes were from the official website early in the game's history and may no longer appear there.
Aldmeri Dominion Daggerfall Covenant Ebonheart Pact
An alliance among the peoples of southern Tamriel formed to protect the continent from further warmongering through order in the rule of law guided by patience & wisdom.

Convinced that the younger, less sophisticated races have dominated Tamriel too long, the Dominion seeks to right the course of history. The cultured and typically reclusive High Elves have emerged from their ancestral home beside the Wood Elves and crafty Khajiit to usher in a new Era of peace and law.
An alliance among the peoples of northwest Tamriel formed to create stability and economic prosperity through trade.

The Redguards, a disciplined and martial people, have grudgingly agreed to join the Orcs thanks to the cunning Bretons, whose political and economic savvy make victory for the Covenant seem possible. Despite internal struggles, the Covenant believes that only it can provide the strong leadership and plan for prosperity the Empire needs to survive.
An alliance among the peoples of eastern Tamriel initially formed in the name of freedom and mutual defense during the Second Akaviri Invasion they believe they've now earned the right to rule based on the power of their militaristic might.

Tensions run deep between these unlikely allies, forced to stand together... The dour, magically-gifted Dark Elves have joined the reptilian Argonians — former slaves from mysterious Black Marsh — and boisterous Nords in a bid for sovereignty.

High Elf

Breton

Argonian

Wood Elf

Orc

Dark Elf

Khajiit

Redguard

Nord


Traditional Alliance Race Passive Skill Description of Skill
As natives of Cyrodiil they choose any alliance to defend the Empire. Imperial Diplomat Increases Shield skill line experience by 15% and increases gold gained by 1%
As natives of Cyrodiil they choose any alliance to defend the Empire. Imperial Tough Increases Maximum Health by 4%-8%-12% 600-1200-2000
As natives of Cyrodiil they choose any alliance to defend the Empire. Imperial Conditioning Increases Maximum Stamina by 4%-7%-10% 600-1200-2000
As natives of Cyrodiil they choose any alliance to defend the Empire. Imperial Red Diamond Melee Direct damage attacks have a 10% chance to always (when not on 5 second cooldown) restore 2%-4%-6% 100-200-333 of Maximum Health, Magicka, and Stamina. Also, reduces the cost of your Block and Bash abilities by 1%-2%-5% all abilities by 1%-2%-3%.
As natives of Cyrodiil they choose any alliance to defend the Empire. The racial skills of the Imperials reflect their combat training and perseverance in battle, giving them bonuses to gold drop rates, shield proficiency, base health and stamina, and resource recovery when fighting back to make them resolute fighters.

Imperials are well-suited to tanking. This race may play in any alliance but is only available with the Imperial version of the game or with the Imperial upgrade option purchased in the Crown Store.



Traditional Alliance Race Passive Skill Description of Skill
Aldmeri Dominion Altmer Highborn Increases Destruction Staff experience by 15% and increases experience gain by 1%
Aldmeri Dominion Altmer Spellcharge Increases Magicka Recovery by 3%-6%-9% Restore 200-400-640 Magicka or Stamina, whichever has the SMALLER resource pool, after activating a Class Ability (cooldown: 6 seconds). Also, reduces damage taken by 1%-2%-5% while you are using an ability with a cast or channel time.
Aldmeri Dominion Altmer Gift of Magnus Syrabane's Boon Increases Maximum Magicka by 4%-7%-10% 600-1200-2000
Aldmeri Dominion Altmer Elemental Talent Increases Flame Damage, Frost Damage, and Shock Damage Spell Damage by 2%-3%-4% 86-172-258
Aldmeri Dominion The racial skills of the High Elves reflect their magical affinity by increasing damage, resource recovery, base magicka, and experience gain. These innate bonuses help define the race as proud and powerful spell casters.

Altmer (high elves) might be chosen for Healer or magicka-based DPS builds, especially if one wanted to stay within the Aldmeri Dominion.

Traditional Alliance Race Passive Skill Description of Skill
Aldmeri Dominion Bosmer Acrobat Increases bow skill line experience by 15% and reduces fall damage by 10%
Aldmeri Dominion Bosmer Stealthy Hunter's Eye Increases damage done while stealthed by 3%-6%-10% and decreases the radius of being detected in stealth by 1-2-3 meters. Increases your Stealth Detection radius by 1-2-3 meters. Also, after using Roll Dodge you gain a 3%-6%-10% bonus to Movement Speed, and an additional 400-900-1500 Physical & Spell Penetration, for 6 seconds.
Aldmeri Dominion Bosmer Y'ffre's Endurance Increases Stamina Recovery by 7%-14%-21% 86-127-258
Aldmeri Dominion Bosmer Resist Affliction Increases Maximum Stamina by 2%-4%-6% 600-1200-2000, grants immunity to Poisoned & Diseased status effects, and fortifies Resistance against Poison & Disease Damage by 495-990-1485 660-1320-2310
Aldmeri Dominion The diversified racial skills of the Wood Elves reflect their woodland affinity. Improved archery, base stamina, stamina recovery, stealth detection, movement speed, reduced fall damage and poison resistance make them dangerous foes and gifted hunters.

Bosmer (wood elves) fit best as DPS in PvP fights. Their strengths come from defenses against Poison and their bonuses to base stamina & stamina recovery.

Traditional Alliance Race Passive Skill Description of Skill
Aldmeri Dominion Khajiit Cutpurse Increases Medium Armor skill line experience by 15% and increases chance to pickpocket by 5%
Aldmeri Dominion Khajiit Nimble Robustness Increases Health Recovery by 6%-13%-20% 33-66-100 as well as increasing Magicka and Stamina Recovery by 3%-6%-10% 25-50-85
Aldmeri Dominion Khajiit Stealthy
Lunar Blessings
Increases damage done while stealthed by 3%-6%-10% and decreases the radius of being detected in stealth by 1-2-3 meters Increases your Maximum Health, Stamina, and Magicka by 250-500-825
Aldmeri Dominion Khajiit Carnage
Feline Ambush
Increases Weapon and Spell Critical chance Critical Damage and Critical Healing by 2%-5%-8% 3%-6%-10%. Also, reduces your detection radius in Stealth by 1-2-3 meters.
Aldmeri Dominion The racial skills of the feline Khajiit reflect their natural versatility and guile, giving them bonuses to pickpocketing, stealth, resource recovery, as well as base health, magicka, and stamina. These bonuses help them thrive in many ventures of life.

Khajiit are utility builds (a unique stealth bonus for thievery & assassination) that could survive in any role, perhaps a good option for a healer. Thanks to their Critical Damage boost, consider dual-wielding daggers for DPS and placing 30 Champion Points in Ritual to further expand melee criticals!



Traditional Alliance Race Passive Skill Description of Skill
Daggerfall Covenant Breton Opportunist Increases Light Armor skill line experience by 15% and increases Alliance Points gained by 1%
Daggerfall Covenant Breton Gift of Magnus Increases Maximum Magicka 4%-7%-10% 600-1200-2000
Daggerfall Covenant Breton Spell Attunement Increases Spell Resistance by 1320-2640-3960 660-1320-2310 (doubled if afflicted by Burning, Chilled, or Concussed) and boost Magicka Recovery by 33-66-100
Daggerfall Covenant Breton Magicka Mastery Reduces the Magicka Cost of your abilities by 1%-2%-3% 2%-4%-7%
Daggerfall Covenant The racial skills of the Bretons reflect their affinity for the arcane, increasing their base magicka, magicka recovery, light armor, alliance point gain, spell resistance, and cost reduction of spells; allowing them to cast spells with little pause.

Bretons fit well with many magicka-based builds, and really shine when making the most of their resistances & recovery. Try them out for any class, although they especially excel as Dragonknights.

Traditional Alliance Race Passive Skill Description of Skill
Daggerfall Covenant Orc Craftsman Increases Heavy Armor skill line experience by 15% and increases crafting inspiration by 10%
Daggerfall Covenant Orc Brawny Increases Maximum Health and Maximum Stamina by 2%-4%-6% 600-1200-2000
Daggerfall Covenant Orc Unflinching Rage Increases Health Recovery by 6%-13%-20% as well as Healing Received by 1%-3%-5% Increases your Maximum Health by 300-600-1000. Also, when you deal damage with a weapon you heal 175-350-600 Health (cooldown: 4 seconds)
Daggerfall Covenant Orc Swift Warrior Increases melee Weapon Damage by 2%-3%-4% 86-127-258. Also reduces the Cost of Sprint by 4%-8%-12% and increases Sprint's bonus to Movement Speed by 3%-6%-10%
Daggerfall Covenant The racial skills of the Orcs reflect their people's harsh mountain environment, giving them bonuses to heavy armor use, sprinting, weapon damage, inspiration gain, weapon proficiency, as well as base health and stamina.

With their health options & all-around weapon damage boosts, Orcs are a solid option for tanks or for offensive stamina-based builds.

Traditional Alliance Race Passive Skill Description of Skill
Daggerfall Covenant Redguard Wayfarer Increases Shield skill line experience by 15% and increases the duration of consumed foods by 15 minutes
Daggerfall Covenant Redguard Exhilaration
Martial Training
Increases Stamina Recovery by 3%-6%-9% Reduces the cost of Weapon abilities by 2%-4%-8% and reduces the effectiveness of Snares applied to you by 5%-10%-15%
Daggerfall Covenant Redguard Conditioning Increases Maximum Stamina by 4%-7%-10% 600-1200-2000
Daggerfall Covenant Redguard Adrenaline Rush Recovers 261-522-792 300-600-950 Stamina when dealing Direct Damage in melee. (cooldown: 5 seconds)
Daggerfall Covenant The racial skills of the Redguards reflect their ancestral legacy as swordmasters, giving them bonuses to shields, base stamina, stamina recovery, movement, and duration of effects from food. Their ability to flow in martial combat is unparalleled.

Redguards are well-suited to stamina-based DPS characters who seek endurance for long single-target battles.



Traditional Alliance Race Passive Skill Description of Skill
Ebonheart Pact Argonian Amphibian Increases Restoration Staff skill line experience by 15% and increases swimming speed by 50%
Ebonheart Pact Argonian Quick to Mend
Life Mender
Increases both Healing Received and Healing Done by 1%-3%-5% 1%-3%-6%
Ebonheart Pact Argonian Argonian Resistance Increases Maximum Health by 3%-6%-9% 333-666-1000 and fortifies your Poison & Disease Resistance by 495-990-1485 660-1320-2310. Also grants immunity to Poisoned & Diseased status effects.
Ebonheart Pact Argonian Resourceful Increases Maximum Magicka by 1%-2%-3% 333-666-1000. Also, drinking a potion restores 1524-3049-4620 1200-2400-4000 Health, Magicka, and Stamina.
Ebonheart Pact The racial skills of the Argonians reflect their people's perilous swamp environment, giving them bonuses to healing done, restoration staves, disease resistance, resources gained from consuming potions, swimming speed, as well as base health and magicka.

Argonians strengths play to healers and let them survive as a viable (especially solo/self-healing) tank.

Traditional Alliance Race Passive Skill Description of Skill
Ebonheart Pact Dunmer Ashlander Increases Dual Wield skill line experience by 15% and reduces damage from environmental lava by 50%
Ebonheart Pact Dunmer Dynamic Increases Maximum Magicka and Maximum Stamina by 2%-4%-6% 500-1000-1875
Ebonheart Pact Dunmer Resist Flame Increases Maximum Magicka by 1%-2%-3%, and Flame Resistance by 693-1386-2079 660-1320-2310. Also grants immunity to the Burning status effect.
Ebonheart Pact Dunmer Destructive Ancestry
Ruination
Increases Flame Damage by 3%-5%-7% as well as increasing both Frost Damage and Shock Damage by 0%-1%-2% Weapon & Spell Damage by 86-127-258.
Ebonheart Pact The racial skills of the Dark Elves reflect their intellect and agility, giving them bonuses in dual wielding, flame and lava resistance, weapon and spell damage, and base magicka and stamina. These bonuses allow them to adapt to anything.

Dunmer (dark elves) suit a variety of DPS builds and their inherent flame resistance makes vampire skills tempting.

Traditional Alliance Race Passive Skill Description of Skill
Ebonheart Pact Nord Reveler Increases Two-Handed Weapon skill line experience by 15% and increases the duration of beverages by 15 minutes
Ebonheart Pact Nord Resist Frost Maximum Health by 3%-6%-9% 333-666-1000 and fortifies Cold Resistance by 693-1386-2079 660-1320-2310. Also grants immunity to the Chill status effect.
Ebonheart Pact Nord Stalwart Increases Health Recovery by 6%-13%-20% as well as increasing Maximum Stamina by 2%-4%-6% 500-1000-1500. Also, gain 1-2-5 Ultimate when you take damage up to once every 10 seconds.
Ebonheart Pact Nord Rugged Reduces damage received Increases Physical and Spell Resistance by 2%-4%-6% 1320-2640-3960
Ebonheart Pact The racial skills of the Nords reflect their strong and hardy natures, giving them bonuses to two-handed weapon use, duration of effects from drinks, physical, spell, and frost resistance, ultimate generation, as well as base health and stamina.

Nords offer a strongly defensive and ultimate-reliant build, especially suited for tanks.


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