Sunshine Daydream Guild

Guide to Dragonknights


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These skillful masters-at-arms use the ancient Akaviri marital arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them. (description within character creation)

The class-based skill trees for a Dragonknight are Ardent Flame (with a focus on DPS), Draconic Power (particularly useful for tanks, also has crowd control), and Earthen Heart (a blended tree).

Magicka-based

The cultural bonuses of the Dunmer make a very attractive choice for DPS with so many of a dragonknight's damaging spells dealing Flame Damage. The Magicka bonuses for an Altmer or a Breton present strong options from other Alliances. Light Armor would be favored in most situations and Silks of the Sun would be an easily acquired drop set that would also add to a Flame Damage build.

For a Magicka-based Tank, no realistic options present themselves from any alliance other than the Pact. An argument could be made to support the selection of an Argonian as a curious but possibly fitting choice for a self-healing tank. Again however, particularly as a dragonknight in this role, the Dunmer also presents as a viable option for consideration. Magicka-oriented Heavy Armor sets that are well-suited to the Dragonknight's skills include...

The Dragonknight is not well-suited to play as a Healer with Obsidian Shard & Cauterize being the only class abilities that can heal other players. A dragonknight focused nearly exclusively on restoration staff abilities might claim a healer role, but cannot deliver the variety of healing and support most players would expect; when oriented toward a support role, this class definitely leans toward that of a Tank.

Stamina-based

A Dragonknight designed for Stamina-based DPS will seek to deal primarily Poison Damage from Class abilities and Physical Damage from Weapon skills. This makes Medium Armor sets such as ... appealing options.

Within the Aldmeri Dominion, I'd favor the Khajiit's boost to Weapon Critical over the Bosmer's bonus to Maximum Stamina in this role, although depending on other build details the choice could become a toss-up. Within the Daggerfall Covenant there could also be a dilemma where an Orc's melee damage boost might win for short fights but in longer battles the Redguard's Stamina Recovery could tip the scales. If playing from within the Pact however the choice is clear: Dunmer has both the same boost to Maximum Stamina as any other Pact race and its unique boost to flame damage which, although flame spells are Magicka-based, one might mix these into the skill bar for when stamina is low.

A dragonknight focused on the role of a Stamina-based Tank might favor the racial skills of the Imperials, Orsimer or Nords who each seem well-suited to the task. If playing an Aldmeri Dominion character perhaps a Bosmer might work out the most favorably (although arguably not as strong as those other races from other alliances). Stamina-based Heavy Armor sets that complement the Dragonknight's skills include...


It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values shown below are without attribute points placed, without equipment, without passive skills and without champion points so it's easier to compare skills without concern for gear/build differences.

Remember that if a skill costs Magicka, it scales with your maximum Magicka while if a skill costs Stamina, it scales with your maximum Stamina. Synergies and Ultimate abilities scale based on your Magicka or Stamina, whichever is greater.




Ardent Flame Skill Line

(DPS)
Required Skill Level Skill Name Benefit Cost
1 Lava Whip
(range: 5 meters)
Lash an enemy with flame, dealing 780 Flame Damage. If you strike an immobilized or stunned enemy, you also set them Off Balance (at most once per 5 seconds). 2431 Magicka
Morph Option 1 Molten Whip While slotted, Ardent Flame abilities gain 101 Spell Damage and Weapon Damage. 2431 Magicka
Morph Option 2 Flame Lash Targetting an Off Balance enemy reduces the cost 50% and grants a more powerful lash attack, dealing 955 Flame Damage while stunning them for 2 seconds and healing you for 1722 over 2 seconds 2431 Magicka
4 Searing Strike
(range: 5 meters)
Slash an enemy with flame for 410 Flame Damage and an additional 1080 Flame Damage over 8.5 seconds. 1350 Magicka
Morph Option 1 Venomous Claws Converts to a Stamina ability dealing 414 Poison Damage immediately and 1100 Poison Damage over 8.5 seconds. Also inflicts 12% more damage every 2 seconds. 1147 Stamina
Morph Option 2 Burning Embers When the effect ends, you receive healing based on 75% of the total damage inflicted. 1350 Magicka
8 Combustion Burning and Poison status effects deal 25% more damage.

Also restores 250 Magicka when you apply the Burning status effect or restores 250 Stamina when you apply the Poison status effect to an enemy. (cooldown: 5 seconds)
Passive
12 Dragonknight Standard
(radius: 8 meters)
A flaming battle standard makes nearby enemies suffer from 298 Flame Damage every 1 second for 15 seconds and afflicts them with Major Defile.

An ally can activate the Shackle Synergy which deals 954 Flame Damage to enemies in the standard and immobilizes them for 5 seconds.
250 Ultimate
Morph Option 1 Shifting Standard Costs less and increases the duration to 25 seconds and can activate again to move the standard to a new location. 225 Ultimate
Morph Option 2 Standard of Might While near the standard, you also deal 15% more damage and receive 15% less damage. 250 Ultimate
14 Warmth Damaging enemies with Ardent Flame direct damage also reduces their Movement Speed by 15% for 3 seconds. Passive
18 Combustion II Burning and Poison status effects deal 50% more damage.

Also restores 500 Magicka when you apply the Burning status effect or restores 500 Stamina when you apply the Poison status effect to an enemy. (cooldown: 5 seconds)
Passive
20 Fiery Breath
(radius: 10 meters)
A cone of flame deals 198 Flame Damage to enemies in front of you, and lingers for 720 Flame Damage over 8 seconds. 2700 Magicka
Morph Option 1 Noxious Breath Converts into a Stamina ability with Poison Damage which lingers for Poison Damage over 8 seconds and also afflicts with Major Fracture. 2295 Stamina
Morph Option 2 Engulfing Flames Affected enemies also take 10% more damage from all fire-based attacks. 2700 Magicka
22 Searing Heat Increases the duration of Fiery Breath, Searing Strike, & Dragonknight Standard abilities by 2 seconds. Passive
27 Warmth II Damaging enemies with Ardent Flame direct damage also reduces their Movement Speed by 30% for 3 seconds. Passive
30 Fiery Grip
(range: 22 meters)
Gain Major Expedition for 6 seconds as you launch a fiery chain to grasp and pull an enemy to you. The chain deals 410 Flame Damage and cannot be dodged or reflected. 3511 Magicka
Morph Option 1 Empowering Chains Pulls you to the enemy instead of pulling them to you and also grants 2 stacks of Major Empower. 3511 Magicka
Morph Option 2 Unrelenting Grip If target cannot be pulled, the Magicka cost is refunded. 3511 Magicka
36 Searing Heat II Increases the duration of Fiery Breath, Searing Strike, & Dragonknight Standard abilities by 2 seconds and increases their damage by 3%. Passive
39 World in Ruin Increases Flame Damage of Area-of-Effect abilities by 3%. Decreases the Stamina cost of your Poison abilities by 12%. Passive
42 Inferno
(radius: 15 meters)
Every 5 seconds for 15 seconds, launch a fireball at the nearest enemy which deals 583 Flame Damage.

While slotted, gain Major Prophecy.
2160 Magicka
Morph Option 1 Flames of Oblivion The fireball will now scale with your highest attribute.

While slotted, also grants Major Savagery.
2160 Magicka
Morph Option 2 Cauterize
(range: 28 meters)
Has an increased range but instead of damaging enemies, each fireball heals you or an ally for 602 Health. 2160 Magicka
50 World in Ruin II Increases Flame Damage of Area-of-Effect abilities by 6%. Decreases the Stamina cost of your Poison abilities by 25%. Passive



Draconic Power Skill Line

(useful for Tanks, also has Crowd Control)
Required Skill Level Skill Name Benefit Cost
1 Spiked Armor Relase your inner dragon to gain Major Resolve and Major Ward for 17 seconds. While active, the armor also reflects 143 Magic Damage to attackers using direct damage attacks. 2700 Magicka
Morph Option 1 Hardened Armor Also gain a Damage Shield of 15% of your Maximum Health for 6.9 seconds. 2700 Magicka
Morph Option 2 Volatile Armor Also releases a spray of spikes, dealing 984 Magic Damage over 10 seconds. 2700 Magicka
4 Dark Talons
(radius: 6 meters)
Summon talons from the ground which deal 477 Magic Damage and immobilize nearby enemies for 4 seconds.

While enemies are held, an ally can activate the Ignite Synergy to deal 994 Magic Damage to held enemies.
4050 Magicka
Morph Option 1 Burning Talons Converts to Flame Damage and adds an additional 480 Flame Damage over 4 seconds. 4050 Magicka
Morph Option 2 Choking Talons Also inflicts Minor Maim for 7 seconds. 4050 Magicka
8 Iron Skin Increases the amount of damage you can block by 4%. Passive
12 Dragon Leap
(range: 20 meters, radius: 6.5 meters)
Launch yourself at an enemy dealing 1499 Physical Damage to all enemies in the area as it Knocks them Back 4 meters and Stuns them for 2 seconds. 125 Ultimate
Morph Option 1 Take Flight Slightly reduces the cost, increases the range to 28 meters, and boosts the damage to 1729 Physical Damage. 110 Ultimate
Morph Option 2 Ferocious Leap Converts to Flame Damage and also activates a Damage Shield for 103% of your Maximum Health for 6 seconds. 125 Ultimate
14 Burning Heart Increases healing received by 6% while a Draconic Power ability is active. Passive
18 Iron Skin II Increases the amount of damage you can block by 10%. Passive
20 Dragon Blood Draw on draconic blood to heal for 33% of missing Health and gain Major Fortitude for 20 seconds. 4320 Magicka
Morph Option 1 Green Dragon Blood Also gain Major Endurance and Minor Vitality. 4320 Magicka
Morph Option 2 Coagulated Blood Heals instead for 821 Health (scaled with Max Magicka and Spell Damage) and increasing by up to 33% based upon your missing Health. 4320 Magicka
22 Elder Dragon Increases Health Recovery by 2% for each Draconic Power ability slotted.

Also adds 1 meter to the range of your instant melee attacks.
Passive
27 Burning Heart II Increases healing received by 12% while a Draconic Power ability is active. Passive
30 Reflective Scales Flex your scales, reflecting up to 4 projectiles in 6 seconds. 3780 Magicka
Morph Option 1 Reflective Plate At a slightly reduced cost also gain immunity to snare and immobilization effects for 2 seconds. 3510 Magicka
Morph Option 2 Dragon Fire Scale The reflected projectiles deal 35% additional damage to the attacker. 3780 Magicka
36 Elder Dragon II Increases Health Recovery by 5% for each Draconic Power ability slotted.

Also adds 2 meters to the range of your instant melee attacks.
Passive
39 Scaled Armor Increases your Spell Resistance by 1320. Passive
42 Inhale
(radius: 8 meters)
Suck in the air around you to deal 245 Magic Damage to nearby enemies and heal for 100% of the damage caused. Then, after 2.5 seconds, you exhale fire which harms nearby enemies with 575 Flame Damage. 4051 Magicka
Morph Option 1 Deep Breath Enemies hit while casting are also interrupted, Stunned for 2 seconds, and set Off Balance for 5 seconds. 4051 Magicka
Morph Option 2 Draw Essence Also restores 10% of the Magicka cost of this ability for each enemy hit by the exhalation's fire damage. 4051 Magicka
50 Scaled Armor II Increases your Spell Resistance by 3300. Passive



Earthen Heart Skill Line

(blended purposes)
Required Skill Level Skill Name Benefit Cost
1 Stonefist
(range: 28 meters)
Stun an enemy for 3 seconds while dealing 492 Magic Damage (doubles the damage if the target is successfully stunned) as you slam the enemy with solid rock. 4050 Magicka
Morph Option 1 Obsidian Shard Deals only 204 Magic Damage (and no bonus for stunning a target) but also heals you or a nearby ally within 28 meters for 1109 Health. 4050 Magicka
Morph Option 2 Stone Giant Reduces the cost and also grants Minor Resolve and Minor Ward for 18 seconds. 3240 Magicka
4 Molten Weapons
(radius: 28 meters)
Volcanic power grants you and your allies Major Sorcery for 30 seconds. 4320 Magicka
Morph Option 1 Igneous Weapons Also grants you and your allies Major Brutality in addition to the Major Sorcery. 4320 Magicka
Morph Option 2 Molten Armaments Also increases your Heavy Attack damage by 40% while the ability is active. 4320 Magicka
8 Eternal Mountain Increases the duration of Earthen Heart abilities by 10%. Passive
12 Magma Armor Limits incoming damage to 3% of Max Health and deals 119 Flame Damage each second for 9 seconds to nearby enemies. 200 Ultimate
Morph Option 1 Magma Shell Also grants nearby allies a Damage Shield for 100% of their Maximum Health for 9 seconds. 200 Ultimate
Morph Option 2 Corrosive Armor Converts the damage to Poison Damage and also your attacks ignore enemy Physical Resistance while active. 200 Ultimate
14 Battle Roar Casting an Ultimate ability restores 23 Health, 23 Magicka, and 23 Stamina for each point of the Ultimate's cost. Passive
18 Eternal Mountain II Increases the duration of Earthen Heart abilities by 20%. Passive
20 Obsidian Shield
(radius: 12 meters)
Call the earth to your defense granting you and nearby allies Damage Shields against damage equal to 9% of your Max Health. Also grants you Major Mending for 2.5 seconds. 4050 Magicka
Morph Option 1 Igneous Shield Your damage shield absorbs 200% more damage. 4050 Magicka
Morph Option 2 Fragmented Shield Increases the duration of Major Mending to 4.5 seconds. 4050 Magicka
22 Mountain's Blessing Activating an Earthen Heart ability grants Minor Brutality for 10 seconds to you and your group.

If you are in combat when you cast an Earthen Heart ability, you also generate 2 Ultimate (at most once every 6 seconds).
Passive
27 Battle Roar II Casting an Ultimate ability restores 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost. Passive
30 Petrify
(range: 8 meters)
Encase an enemy in stone, which Stuns them for 2.5 seconds and deals 397 Magic Damage when the stun ends. This ability cannot be dodged or blocked. 2700 Magicka
Morph Option 1 Fossilize When the effect ends, the enemy is also immobilized for 3 more seconds. 2700 Magicka
Morph Option 2 Shattering Rocks When the effect ends it doesn't deal damage but instead the enemy's next attack heals their target for 795 (10% Max Magicka??) Health. 2700 Magicka
36 Mountain's Blessing II Activating an Earthen Heart ability grants Minor Brutality for 20 seconds to you and your group.

If you are in combat when you cast an Earthen Heart ability, you also generate 3 Ultimate (at most once every 6 seconds).
Passive
39 Helping Hands Activating an Earthen Heart ability restores 495 Stamina. Passive
42 Ash Cloud
(range: 22 meters, radius: 5 meters)
For 15 seconds, a scorching cloud of ash at the target location heals you and your allies 158 Health each second and reduces enemy movement speed by 70%. 4590 Magicka
Morph Option 1 Cinder Storm Increases the Healing done to 208 Health each second. 4590 Magicka
Morph Option 2 Eruption Also initially deals 468 Flame Damage to nearby enemies. 4590 Magicka
50 Helping Hands II Activating an Earthen Heart ability restores 990 Stamina. Passive


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