Sunshine Daydream Guild


Sunshine Daydream's Guide to Dragonknights


PDF available here


These skillful masters-at-arms use the ancient Akaviri marital arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them. (description within character creation)

The class-based skill trees for a Dragonknight are Ardent Flame (with a focus on DPS), Draconic Power (particularly useful for tanks, also has crowd control), and Earthen Heart (a blended tree).

Magicka-based

The cultural bonuses of the Dunmer make a very attractive choice for DPS with so many of a dragonknight's damaging spells dealing Flame Damage. The Magicka bonuses for an Altmer or a Breton present strong options from other Alliances. Light Armor would be favored in most situations and Silks of the Sun would be an easily acquired drop set that would also add to a Flame Damage build.

For a Magicka-based Tank, no realistic options present themselves from any alliance other than the Pact. An argument could be made to support the selection of an Argonian as a curious but possibly fitting choice for a self-healing tank. Again however, particularly as a dragonknight in this role, the Dunmer also presents as a viable option for consideration. Magicka-oriented Heavy Armor sets that are well-suited to the Dragonknight's skills include...

The Dragonknight is not well-suited to play as a Healer with Obsidian Shard & Cauterize being the only class abilities that can heal other players. A dragonknight focused nearly exclusively on restoration staff abilities might claim a healer role, but cannot deliver the variety of healing and support most players would expect; when oriented toward a support role, this class definitely leans toward that of a Tank.

Stamina-based

A Dragonknight designed for Stamina-based DPS will seek to deal primarily Poison Damage from Class abilities and Physical Damage from Weapon skills. This makes Medium Armor sets such as ... appealing options.

Within the Aldmeri Dominion, I'd favor the Khajiit's boost to Weapon Critical over the Bosmer's bonus to Maximum Stamina in this role, although depending on other build details the choice could become a toss-up. Within the Daggerfall Covenant there could also be a dilemma where an Orc's melee damage boost might win for short fights but in longer battles the Redguard's Stamina Recovery could tip the scales. If playing from within the Pact however the choice is clear: Dunmer has both the same boost to Maximum Stamina as any other Pact race and its unique boost to flame damage which, although flame spells are Magicka-based, one might mix these into the skill bar for when stamina is low.

A dragonknight focused on the role of a Stamina-based Tank might favor the racial skills of the Imperials, Orsimer or Nords who each seem well-suited to the task. If playing an Aldmeri Dominion character perhaps a Bosmer might work out the most favorably (although arguably not as strong as those other races from other alliances). Stamina-based Heavy Armor sets that complement the Dragonknight's skills include...


All the following damage numbers and costs are without attribute points placed, without equipment, without other skills and without champion points; this was done to compare skills easier without concern for other gear/build differences. It should also be noted that values reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values.


Ardent Flame Skill Line

(DPS)
Required Skill Level Skill Name Benefit Cost
1 Lava Whip
(range: 8 meters)
Lash an enemy with flame, dealing 781 Flame Damage. If you strike an immobilized or stunned enemy, you also set them Off Balance (at most once per 5 seconds). 2431 Magicka
Morph Option 1 Molten Whip Also, Ardent Flame abilities will act as if Spell Damage and Weapon Damage increased by 101 while this is slotted. 2431 Magicka
Morph Option 2 Flame Lash Targetting an Off Balance enemy grants a more powerful lash attack, dealing 955 Flame Damage while stunning them for 2 seconds and healing you for 1725 over 2 seconds 2431 Magicka
4 Searing Strike
(range: 5 meters)
Slash an enemy with flame for 412 Flame Damage and an additional 1100 Flame Damage over 8.5 seconds. 1350 Magicka
Morph Option 1 Venomous Claws Converts to a Stamina ability dealing 454 Poison Damage immediately and 1210 Poison Damage over 8.5 seconds. Also inflicts 12% more damage every 2 seconds. 1147 Stamina
Morph Option 2 Burning Embers When the effect ends, you receive healing based on 75% of the total damage inflicted. 1350 Magicka
8 Combustion Burning and Poisoned status effects deal 25% more damage. Passive
12 Dragonknight Standard
(radius: 8 meters)
A flaming battle standard makes nearby enemies suffer from 328 Flame Damage every 1 second for 15 seconds and afflicts them with Major Defile (reducing incoming healing by 30% and, after Horns of the Reach, also reduces Health Recovery by ?).

An ally can activate the Shackle Synergy which deals 1748 Flame Damage and immobilizes enemies for 5 seconds.
250 Ultimate
Morph Option 1 Shifting Standard Reduces the cost and can activate again to move the standard to a new location while refreshing its duration. 200 Ultimate
Morph Option 2 Standard of Might While near the standard, you also deal 15% more damage and receive 15% less damage. 250 Ultimate
14 Warmth Damaging enemies with Ardent Flame abilities also reduces their Movement Speed by 15% for 2 seconds. Passive
18 Combustion II Burning and Poisoned status effects deal 50% more damage. Passive
20 Fiery Breath
(radius: 10 meters)
A cone of flame deals 198 Flame Damage to enemies in front of you, and lingers for 732 Flame Damage over 8 seconds. 2700 Magicka
Morph Option 1 Noxious Breath Converts into a Stamina ability with 228 Poison Damage which lingers for 804 Poison Damage over 8 seconds and also afflicts with Major Fracture (reduces Physical Resistance by 5280). 2295 Stamina
Morph Option 2 Engulfing Flames Affected enemies also take 7% more damage from all fire-based attacks. 2700 Magicka
22 Searing Heat Increases the duration of Fiery Breath, Searing Strike, & Dragonknight Standard abilities by 2 seconds. Passive
27 Warmth II Damaging enemies with Ardent Flame abilities also reduces their Movement Speed by 30% for 4 seconds. Passive
30 Fiery Grip
(range: 22 meters)
Gain Major Expedition (increases Movement Speed by 30%) for 6 seconds as you launch a fiery chain to grasp and pull an enemy to you. The chain deals 412 Flame Damage and cannot be dodged or reflected. 3511 Magicka
Morph Option 1 Empowering Chains Pulls you to the enemy instead of pulling them to you and also grants Empower (increases the damage of your next attack by 20%). 3511 Magicka
Morph Option 2 Unrelenting Grip If target cannot be pulled, the Magicka cost is refunded. 3511 Magicka
36 Searing Heat II Increases the duration of Fiery Breath, Searing Strike, & Dragonknight Standard abilities by 2 seconds and increases their damage by 3%. Passive
39 World in Ruin Increases the damage of Flame and Poison Area-of-Effect abilities by 3%. Passive
42 Inferno
(radius: 15 meters)
Every 5 seconds for 15 seconds, launch a fireball at the nearest enemy which deals 581 Flame Damage.

While slotted, gain Major Prophecy (increasing Spell Critical rating by 2191).
2160 Magicka
Morph Option 1 Flames of Oblivion The fireball deals more damage (660 Flame Damage) and will now scale with your highest attribute.

While slotted, also grants Major Savagery (increases Weapon Critical rating by 2191).
2160 Magicka
Morph Option 2 Cauterize Instead of damaging enemies, each fireball heals an ally for 598 Health. 2160 Magicka
50 World in Ruin II Increases the damage of Flame and Poison Area-of-Effect abilities by 6%. Passive

Draconic Power Skill Line

(useful for Tanks, also has Crowd Control)
Required Skill Level Skill Name Benefit Cost
1 Spiked Armor Relase your inner dragon to gain Major Resolve (increasing Physical Resistance by 5280) and Major Ward (increasing Spell Resistance by 5280) for 20 seconds. While active, the armor also reflects 146 Magic Damage upon melee attackers. 2700 Magicka
Morph Option 1 Hardened Armor Also gain a Damage Shield of 15% of your Maximum Health for 2.5 seconds. 2700 Magicka
Morph Option 2 Volatile Armor Also releases a spray of spikes, dealing 978 Magic Damage over 10 seconds. 2700 Magicka
4 Dark Talons
(radius: 6 meters)
Summon talons from the ground which deal 477 Magic Damage and immobilize nearby enemies for 4 seconds.

While enemies are held, an ally can activate the Impale Synergy to deal 877 Magic Damage.
4050 Magicka
Morph Option 1 Burning Talons Converts to Flame Damage and adds 486 Flame Damage over 4 seconds. 4050 Magicka
Morph Option 2 Choking Talons Also inflicts Minor Maim (reduces damage output by 15%) for 4 seconds. 4050 Magicka
8 Iron Skin Increases the amount of damage you can block by 4%. Passive
12 Dragon Leap
(range: 20 meters, radius: 6.5 meters)
Launch yourself at an enemy dealing 1652 Physical Damage to all enemies in the area as well as knocking them back and stunning them for 2 seconds. 125 Ultimate
Morph Option 1 Take Flight Slightly reduces the cost, increases the range to 28 meters, and boosts the damage to 1903 Physical Damage. 110 Ultimate
Morph Option 2 Ferocious Leap Converts to Flame Damage and also activates a Damage Shield for 103% of your Maximum Health for 6 seconds. 125 Ultimate
14 Burning Heart Increases healing received by 6% while a Draconic Power ability is active. Passive
18 Iron Skin II Increases the amount of damage you can block by 10%. Passive
20 Dragon Blood Draw on draconic blood to heal for 33% of missing Health and gain Major Fortitude (increases Health Recovery 20%) for 20 seconds. 4320 Magicka
Morph Option 1 Green Dragon Blood Also gain Minor Vitality (increases Healing Received by 8%) and Major Endurance (increasing Stamina Recovery by 20%) 4320 Magicka
Morph Option 2 Coagulated Blood Heals instead for 819 Health scaled with Max Magicka and Spell Damage and increasing by up to 33% based upon your missing Health. 4320 Magicka
22 Elder Dragon Increases Health Recovery by 2% for each Draconic Power ability slotted. Passive
27 Burning Heart II Increases healing received by 12% while a Draconic Power ability is active. Passive
30 Reflective Scales Flex your scales, reflecting up to 4 projectiles in 4 seconds. 3780 Magicka
Morph Option 1 Reflective Plate Also grants Minor Ward (increases Spell Resistance by 1320) for 20 seconds. 3780 Magicka
Morph Option 2 Dragon Fire Scale The reflected projectiles deal 35% additional damage to the attacker. 3780 Magicka
36 Elder Dragon II Increases Health Recovery by 5% for each Draconic Power ability slotted. Passive
39 Scaled Armor Increases your Spell Resistance by 1320. Passive
42 Inhale
(radius: 8 meters)
Suck in the air around you to deal 248 Magic Damage to nearby enemies and heal for 100% of the damage caused. Then, after 2.5 seconds, you exhale fire which harms nearby enemies with 573 Flame Damage. 4051 Magicka
Morph Option 1 Deep Breath Any enemy hit while casting is also interrupted, stunned, and sets Off Balance for 2 seconds. 4051 Magicka
Morph Option 2 Draw Essence Also restores 10% of the Magicka cost of this ability for each enemy hit by the exhalation's fire damage. 4051 Magicka
50 Scaled Armor II Increases your Spell Resistance by 3300. Passive

Earthen Heart Skill Line

(blended purposes)
Required Skill Level Skill Name Benefit Cost
1 Stonefist
(range: 28 meters)
Slam an enemy with solid rock, stunning them for 3 seconds and dealing 494 Magic Damage (doubles the damage if the target is successfully stunned). 4050 Magicka
Morph Option 1 Obsidian Shard Deals only 207 Magic Damage (and no bonus for stunning a target) but also heals you or a nearby ally within 28 meters for 882 Health. 4050 Magicka
Morph Option 2 Stone Giant Reduces the cost and also grants Minor Resolve (increases Physical Resistance by 1320) for 18 seconds. 3240 Magicka
4 Molten Weapons
(radius: 28 meters)
Volcanic power grants you and your allies Major Sorcery (increasing Spell Damage by 20%) for 30 seconds. 4320 Magicka
Morph Option 1 Igneous Weapons Also grants you and your allies Major Brutality (increasing Weapon Damage by 20%) in addition to the Major Sorcery. 4320 Magicka
Morph Option 2 Molten Armaments Also increases your Heavy Attack damage by 40% while the ability is active. 4320 Magicka
8 Eternal Mountain Increases the duration of Earthen Heart abilities by 10%. Passive
12 Magma Armor Limits incoming damage to 3% of Max Health and deals 131 Flame Damage each second for 9 seconds to nearby enemies. 200 Ultimate
Morph Option 1 Magma Shell Also grants nearby allies a Damage Shield for 100% of their Maximum Health for 9 seconds. 200 Ultimate
Morph Option 2 Corrosive Armor Converts the damage to Poison Damage and also your attacks ignore 100% of the enemy's Physical Resistance while active. 200 Ultimate
14 Battle Roar Casting an Ultimate ability restores 23 Health, 23 Magicka, and 23 Stamina for each point of the Ultimate's cost. Passive
18 Eternal Mountain II Increases the duration of Earthen Heart abilities by 20%. Passive
20 Obsidian Shield
(radius: 12 meters)
Call the earth to your defense granting you and nearby allies Damage Shields against damage equal to 10% of your Max Health (your own shield absorbs an additional 200% damage for 30% of your Max Health). 4050 Magicka
Morph Option 1 Igneous Shield Also gain Major Mending (increasing healing done by 25%) for 2.5 seconds. 4050 Magicka
Morph Option 2 Fragmented Shield When your personal shield is removed or expires it shatters, dealing 491 Magic Damage to nearby enemies. 4050 Magicka
22 Mountain's Blessing Activating an Earthen Heart ability grants Minor Brutality (increases Weapon Damage by 5%) for 10 seconds to you and your group. If you are in combat when you cast an Earthen Heart ability, you also generate 2 Ultimate, at most once every 6 seconds. Passive
27 Battle Roar II Casting an Ultimate ability restores 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost. Passive
30 Petrify
(range: 15 meters)
Encase an enemy in stone, disorienting them for 20 seconds and dealing 397 Magic Damage when the effect ends. More than 596 damage to the affected enemy breaks the disorient. 3510 Magicka
Morph Option 1 Fossilize When the effect ends, the enemy is also immobilized for 3 more seconds. 3510 Magicka
Morph Option 2 Shattering Rocks When the effect ends, the stone shatters to also hit nearby enemies with 412 Magic Damage. In addition, there also is now a 50% chance to set any harmed enemy Off Balance. 3510 Magicka
36 Mountain's Blessing II Activating an Earthen Heart ability grants Minor Brutality (increases Weapon Damage by 5%) for 20 seconds to you and your group. If you are in combat when you cast an Earthen Heart ability, you also generate 3 Ultimate, at most once every 6 seconds. Passive
39 Helping Hands Activating an Earthen Heart ability restores 495 Stamina. Passive
42 Ash Cloud
(range: 22 meters, radius: 5 meters)
For 15 seconds, a scorching cloud of ash at the target location deals 103 Flame Damage every 1 second for 15 seconds to nearby enemies and reduces their Movement Speed by 70%. 4590 Magicka
Morph Option 1 Cinder Storm The snare (reduced Movement Speed) persists 1.1 seconds after an enemy has left the area. 4590 Magicka
Morph Option 2 Eruption Also initially deals 409 Flame Damage to nearby enemies. 4590 Magicka
50 Helping Hands II Activating an Earthen Heart ability restores 990 Stamina. Passive




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