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These skillful masters-at-arms use the ancient Akaviri marital arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them. (description within character creation)
The class-based skill trees for a Dragonknight are Ardent Flame (with a focus on DPS), Draconic Power (particularly useful for tanks, also has crowd control), and Earthen Heart (a blended tree).
The cultural bonuses of the Dunmer make a very attractive choice for DPS with so many of a dragonknight's damaging spells dealing Flame Damage. The Magicka bonuses for an Altmer or a Breton present strong options from other Alliances. Light Armor would be favored in most situations and Silks of the Sun would be an easily acquired drop set that would also add to a Flame Damage build.
For a Magicka-based Tank, no realistic options present themselves from any alliance other than the Pact. An argument could be made to support the selection of an Argonian as a curious but possibly fitting choice for a self-healing tank. Again however, particularly as a dragonknight in this role, the Dunmer also presents as a viable option for consideration. Magicka-oriented Heavy Armor sets that are well-suited to the Dragonknight's skills include...
The Dragonknight is not well-suited to play as a Healer with Obsidian Shard & Cauterize being the only class abilities that can heal other players. A dragonknight focused nearly exclusively on restoration staff abilities might claim a healer role, but cannot deliver the variety of healing and support most players would expect; when oriented toward a support role, this class definitely leans toward that of a Tank.
A Dragonknight designed for Stamina-based DPS will seek to deal primarily Poison Damage from Class abilities and Physical Damage from Weapon skills. This makes Medium Armor sets such as ... appealing options.
Within the Aldmeri Dominion, I'd favor the Khajiit's boost to Weapon Critical over the Bosmer's bonus to Maximum Stamina in this role, although depending on other build details the choice could become a toss-up. Within the Daggerfall Covenant there could also be a dilemma where an Orc's melee damage boost might win for short fights but in longer battles the Redguard's Stamina Recovery could tip the scales. If playing from within the Pact however the choice is clear: Dunmer has both the same boost to Maximum Stamina as any other Pact race and its unique boost to flame damage which, although flame spells are Magicka-based, one might mix these into the skill bar for when stamina is low.
A dragonknight focused on the role of a Stamina-based Tank might favor the racial skills of the Imperials, Orsimer or Nords who each seem well-suited to the task. If playing an Aldmeri Dominion character perhaps a Bosmer might work out the most favorably (although arguably not as strong as those other races from other alliances). Stamina-based Heavy Armor sets that complement the Dragonknight's skills include...
It should be noted that values reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values are without attribute points placed, without equipment, without passive skills and without champion points so it's easier to compare skills without concern for gear/build differences. Remember that if a skill costs Magicka, it scales with your maximum Magicka while if a skill costs Stamina, it scales with your maximum Stamina. Synergies and Ultimate abilities scale based off Magicka or Stamina, whichever is greater.
Ardent Flame Skill Line(DPS)
|Required Skill Level||Skill Name||Benefit||Cost|
(range: 8 meters)
|Lash an enemy with flame, dealing 781 Flame Damage. If you strike an immobilized or stunned enemy, you also set them Off Balance (at most once per 5 seconds).||2431 Magicka|
|Morph Option 1||Molten Whip||Also, Ardent Flame abilities will act as if Spell Damage and Weapon Damage increased by 101 while this is slotted.||2431 Magicka|
|Morph Option 2||Flame Lash||Targetting an Off Balance enemy grants a more powerful lash attack, dealing 955 Flame Damage while stunning them for 2 seconds and healing you for 1725 over 2 seconds||2431 Magicka|
(range: 5 meters)
|Slash an enemy with flame for 412 Flame Damage and an additional 1100 Flame Damage over 8.5 seconds.||1350 Magicka|
|Morph Option 1||Venomous Claws||Converts to a Stamina ability dealing 454 Poison Damage immediately and 1210 Poison Damage over 8.5 seconds. Also inflicts 12% more damage every 2 seconds.||1147 Stamina|
|Morph Option 2||Burning Embers||When the effect ends, you receive healing based on 75% of the total damage inflicted.||1350 Magicka|
|8||Combustion||Burning and Poisoned status effects deal 25% more damage.||Passive|
(radius: 8 meters)
|A flaming battle standard makes nearby enemies suffer from 298 Flame Damage every 1 second for 15 seconds and afflicts them with Major Defile (reducing incoming healing and Health Recovery by 30%).
An ally can activate the Shackle Synergy which deals 954 Flame Damage to enemies in the standard and immobilizes them for 5 seconds.
|Morph Option 1||Shifting Standard||250
|Morph Option 2||Standard of Might||While near the standard, you also deal 15% more damage and receive 15% less damage.||250 Ultimate|
|14||Warmth||Damaging enemies with Ardent Flame abilities also reduces their Movement Speed by 15% for 2 seconds.||Passive|
|18||Combustion II||Burning and Poisoned status effects deal 50% more damage.||Passive|
(radius: 10 meters)
|A cone of flame deals 198 Flame Damage to enemies in front of you, and lingers for 732 Flame Damage over 8 seconds.||2700 Magicka|
|Morph Option 1||Noxious Breath||Converts into a Stamina ability with Poison Damage which lingers for Poison Damage over 8 seconds and also afflicts with Major Fracture (reduces Physical Resistance by 5280).||2295 Stamina|
|Morph Option 2||Engulfing Flames||Affected enemies also take 7% more damage from all fire-based attacks.||2700 Magicka|
|22||Searing Heat||Increases the duration of Fiery Breath, Searing Strike, & Dragonknight Standard abilities by 2 seconds.||Passive|
|27||Warmth II||Damaging enemies with Ardent Flame abilities also reduces their Movement Speed by 30% for 4 seconds.||Passive|
(range: 22 meters)
|Gain Major Expedition (increases Movement Speed by 30%) for 6 seconds as you launch a fiery chain to grasp and pull an enemy to you. The chain deals 412 Flame Damage and cannot be dodged or reflected.||3511 Magicka|
|Morph Option 1||Empowering Chains||Pulls you to the enemy instead of pulling them to you and also grants Major Empower (increases the damage of your next attack by 20%).||3511 Magicka|
|Morph Option 2||Unrelenting Grip||If target cannot be pulled, the Magicka cost is refunded.||3511 Magicka|
|36||Searing Heat II||Increases the duration of Fiery Breath, Searing Strike, & Dragonknight Standard abilities by 2 seconds and increases their damage by 3%.||Passive|
|39||World in Ruin||Increases the damage of Flame and Poison Area-of-Effect abilities by 3%.||Passive|
(radius: 15 meters)
|Every 5 seconds for 15 seconds, launch a fireball at the nearest enemy which deals 581 Flame Damage.
While slotted, gain Major Prophecy (increasing Spell Critical rating by 2191).
|Morph Option 1||Flames of Oblivion||The fireball will now scale with your highest attribute.
While slotted, also grants Major Savagery (increases Weapon Critical rating by 2191).
|Morph Option 2||Cauterize||Instead of damaging enemies, each fireball heals you or an ally for 598 Health.||2160 Magicka|
|50||World in Ruin II||Increases the damage of Flame and Poison Area-of-Effect abilities by 6%.||Passive|
Draconic Power Skill Line(useful for Tanks, also has Crowd Control)
|Required Skill Level||Skill Name||Benefit||Cost|
|1||Spiked Armor||Relase your inner dragon to gain Major Resolve (increasing Physical Resistance by 5280) and Major Ward (increasing Spell Resistance by 5280) for 20 seconds. While active, the armor also reflects 146 Magic Damage upon melee attackers.||2700 Magicka|
|Morph Option 1||Hardened Armor||Also gain a Damage Shield of 15% of your Maximum Health for 2.5 seconds.||2700 Magicka|
|Morph Option 2||Volatile Armor||Also releases a spray of spikes, dealing 978 Magic Damage over 10 seconds.||2700 Magicka|
(radius: 6 meters)
|Summon talons from the ground which deal 477 Magic Damage and immobilize nearby enemies for 4 seconds.
While enemies are held, an ally can activate the Impale Synergy to deal 795 Magic Damage.
|Morph Option 1||Burning Talons||Converts to Flame Damage and adds 486 Flame Damage over 4 seconds.||4050 Magicka|
|Morph Option 2||Choking Talons||Also inflicts Minor Maim (reduces damage output by 15%) for 4 seconds.||4050 Magicka|
|8||Iron Skin||Increases the amount of damage you can block by 4%.||Passive|
(range: 20 meters, radius: 6.5 meters)
|Launch yourself at an enemy dealing 1498 Physical Damage to all enemies in the area as well as knocking them back and stunning them for 2 seconds.||125 Ultimate|
|Morph Option 1||Take Flight||Slightly reduces the cost, increases the range to 28 meters, and boosts the damage to 1727 Physical Damage.||110 Ultimate|
|Morph Option 2||Ferocious Leap||Converts to Flame Damage and also activates a Damage Shield for 103% of your Maximum Health for 6 seconds.||125 Ultimate|
|14||Burning Heart||Increases healing received by 6% while a Draconic Power ability is active.||Passive|
|18||Iron Skin II||Increases the amount of damage you can block by 10%.||Passive|
|20||Dragon Blood||Draw on draconic blood to heal for 33% of missing Health and gain Major Fortitude (increases Health Recovery 20%) for 20 seconds.||4320 Magicka|
|Morph Option 1||Green Dragon Blood||Also gain Minor Vitality (increases Healing Received by 8%) and Major Endurance (increasing Stamina Recovery by 20%)||4320 Magicka|
|Morph Option 2||Coagulated Blood||Heals instead for 819 Health (scaled with Max Magicka and Spell Damage) and increasing by up to 33% based upon your missing Health.||4320 Magicka|
|22||Elder Dragon||Increases Health Recovery by 2% for each Draconic Power ability slotted.||Passive|
|27||Burning Heart II||Increases healing received by 12% while a Draconic Power ability is active.||Passive|
|30||Reflective Scales||Flex your scales, reflecting up to 4 projectiles in
|Morph Option 1||Reflective Plate||Also grants Minor Ward (increases Spell Resistance by 1320) for 20 seconds.||3780 Magicka|
|Morph Option 2||Dragon Fire Scale||The reflected projectiles deal 35% additional damage to the attacker.||3780 Magicka|
|36||Elder Dragon II||Increases Health Recovery by 5% for each Draconic Power ability slotted.||Passive|
|39||Scaled Armor||Increases your Spell Resistance by 1320.||Passive|
(radius: 8 meters)
|Suck in the air around you to deal 248 Magic Damage to nearby enemies and heal for 100% of the damage caused. Then, after 2.5 seconds, you exhale fire which harms nearby enemies with 573 Flame Damage.||4051 Magicka|
|Morph Option 1||Deep Breath||Any enemy hit while casting is also interrupted, stunned, and sets Off Balance for 2 seconds.||4051 Magicka|
|Morph Option 2||Draw Essence||Also restores 10% of the Magicka cost of this ability for each enemy hit by the exhalation's fire damage.||4051 Magicka|
|50||Scaled Armor II||Increases your Spell Resistance by 3300.||Passive|
Earthen Heart Skill Line(blended purposes)
|Required Skill Level||Skill Name||Benefit||Cost|
(range: 28 meters)
|Slam an enemy with solid rock, stunning them for 3 seconds and dealing 494 Magic Damage (doubles the damage if the target is successfully stunned).||4050 Magicka|
|Morph Option 1||Obsidian Shard||Deals only 207 Magic Damage (and no bonus for stunning a target) but also heals you or a nearby ally within 28 meters for 882 Health.||4050 Magicka|
|Morph Option 2||Stone Giant||Reduces the cost and also grants Minor Resolve (increases Physical Resistance by 1320) for 18 seconds.||3240 Magicka|
(radius: 28 meters)
|Volcanic power grants you and your allies Major Sorcery (increasing Spell Damage by 20%) for 30 seconds.||4320 Magicka|
|Morph Option 1||Igneous Weapons||Also grants you and your allies Major Brutality (increasing Weapon Damage by 20%) in addition to the Major Sorcery.||4320 Magicka|
|Morph Option 2||Molten Armaments||Also increases your Heavy Attack damage by 40% while the ability is active.||4320 Magicka|
|8||Eternal Mountain||Increases the duration of Earthen Heart abilities by 10%.||Passive|
|12||Magma Armor||Limits incoming damage to 3% of Max Health and deals 119 Flame Damage each second for 9 seconds to nearby enemies.||200 Ultimate|
|Morph Option 1||Magma Shell||Also grants nearby allies a Damage Shield for 100% of their Maximum Health for 9 seconds.||200 Ultimate|
|Morph Option 2||Corrosive Armor||Converts the damage to Poison Damage and also your attacks ignore 100% of the enemy's Physical Resistance while active.||200 Ultimate|
|14||Battle Roar||Casting an Ultimate ability restores 23 Health, 23 Magicka, and 23 Stamina for each point of the Ultimate's cost.||Passive|
|18||Eternal Mountain II||Increases the duration of Earthen Heart abilities by 20%.||Passive|
(radius: 12 meters)
|Call the earth to your defense granting you and nearby allies Damage Shields against damage equal to 10% of your Max Health (your own shield absorbs an additional 200% damage for 30% of your Max Health).||4050 Magicka|
|Morph Option 1||Igneous Shield||Also gain Major Mending (increasing healing done by 25%) for 2.5 seconds.||4050 Magicka|
|Morph Option 2||Fragmented Shield||When your personal shield is removed or expires it shatters, dealing 491 Magic Damage to nearby enemies.||4050 Magicka|
|22||Mountain's Blessing||Activating an Earthen Heart ability grants Minor Brutality (increases Weapon Damage by 5%) for 10 seconds to you and your group. If you are in combat when you cast an Earthen Heart ability, you also generate 2 Ultimate, at most once every 6 seconds.||Passive|
|27||Battle Roar II||Casting an Ultimate ability restores 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost.||Passive|
|Encase an enemy in stone, stunning them for 2.5 seconds
|Morph Option 1||Fossilize||When the effect ends, the enemy is also immobilized for 3 more seconds.|
|Morph Option 2||Shattering Rocks||When the effect ends, the stone shatters to also hit nearby enemies with 412 Magic Damage. In addition, there also is now a 50% chance to set any harmed enemy Off Balance.|
|36||Mountain's Blessing II||Activating an Earthen Heart ability grants Minor Brutality (increases Weapon Damage by 5%) for 20 seconds to you and your group. If you are in combat when you cast an Earthen Heart ability, you also generate 3 Ultimate, at most once every 6 seconds.||Passive|
|39||Helping Hands||Activating an Earthen Heart ability restores 495 Stamina.||Passive|
(range: 22 meters, radius: 5 meters)
|For 15 seconds, a scorching cloud of ash at the target location deals 103 Flame Damage every 1 second for 15 seconds to nearby enemies and reduces their Movement Speed by 70%.||4590 Magicka|
|Morph Option 1||Cinder Storm||The snare (reduced Movement Speed) persists 1.1 seconds after an enemy has left the area.||4590 Magicka|
|Morph Option 2||Eruption||Also initially deals 409 Flame Damage to nearby enemies.||4590 Magicka|
|50||Helping Hands II||Activating an Earthen Heart ability restores 990 Stamina.||Passive|