Sunshine Daydream Guild

Guide to the Mages Guild


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Any player can join the Mages Guild by speaking with the Magister in their home alliance's Mages Guild Hall in Vulkhel Guard (Auridon AD), Daggerfall (Glenumbra DC), or Davon's Watch (Stonefalls EP). Joining the Mages Guild provides access to a storyline, daily quests, and a skill line.




Storyline Quests




Dailies: Recover Relics




It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values shown below are without attribute points placed, without equipment, without passive skills and without champion points so it's easier to compare skills without concern for gear/build differences.

Remember that if a skill costs Magicka, it scales with your maximum Magicka while if a skill costs Stamina, it scales with your maximum Stamina. Synergies and Ultimate abilities scale based on your Magicka or Stamina, whichever is greater.


Mages Guild Skill Line

Mages Guild levels are gained by reading the purple-glowing lorebooks found scattered across Tamriel

Required Skill Level Skill Name Benefit Cost
1 Persuasive Will Allows you to Persuade NPCs in conversation. Passive
2 Magelight
(radius: 6 meters)
While slotted, gain Major Prophecy. When activated, reveals stealthed & invisible nearby enemies for 5 seconds. Exposed enemies cannot return to stealth/invisibility for 3 seconds. 5400 Magicka
Morph Option 1 Inner Light Also increases Max Magicka by 5% while slotted. 5400 Magicka
Morph Option 2 Radiant Magelight
(radius: 12 meters)
Reduces the cost, enlarges the area of effect, and prevents the stun from stealth attacks for you and nearby allies. 3241 Magicka
3 Mage Adept Reduces the cost of Mages Guild abilities by 8% Passive
? Mage Adept II Reduces the cost of Mages Guild abilities by 15% Passive
4 Entropy
(range: 28 meters)
Deals 721 Magic Damage over 12 seconds and heals you for 224 Health instantly and for 224 Health over 6 seconds. Also, grants you Major Sorcery for 20 seconds. 1620 Magicka
Morph Option 1 Degeneration While active, Light & Heavy Attacks have a 15% chance to heal you for 115% of the damage done. 1620 Magicka
Morph Option 2 Structured Entropy While slotted, also increases your Max Health by 8%. 1620 Magicka
5 Everlasting Magic Increases the duration of Mages Guild abilities by 10%. Passive
? Everlasting Magic II Increases the duration of Mages Guild abilities by 20%. Passive
6 Fire Rune
(range: 28 meters,
radius: 3 meters)
After 2 seconds to arm, blasts enemies in the target area for 658 Flame Damage when triggered within 30 seconds. 4050 Magicka
Morph Option 1 Volcanic Rune Also knocks enemies into the air and Stuns them for 4 seconds. 4050 Magicka
Morph Option 2 Scalding Rune In addition, causes 420 Flame Damage over 10 seconds. 4050 Magicka
7 Magicka Controller Increases Max Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted. Passive
? Magicka Controller II Increases Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. Passive
8 Equilibrium Exchange 6000 Health for 3000 Magicka but also reduces healing done and the strength of any damage shields by 50% for 4 seconds. 6000 Health
Morph Option 1 Spell Symmetry After the exchange, the cost of your next Magicka ability is reduced by 28% for 5 seconds. 6000 Health
Morph Option 2 Balance After the exchange, gain Major Resolve and Major Ward for 23 seconds. 6000 Health
9 Might of the Guild Casting a Mages Guild ability has 50% chance to grant Major Empower for 5 seconds. Passive
? Might of the Guild II Casting a Mages Guild ability grants you Major Empower for 5 seconds. Passive
10 Meteor
(radius: 5 meters,
range: 28 meters)
A comet strikes with 1436 Flame Damage, Knocks Them Back, and Stuns them for 2 seconds. Then those enemies suffer 457 Flame Damage every second for 10 seconds. 200 Ultimate
Morph Option 1 Ice Comet Deals 1581 Frost Damage immediately and 457 Frost Damage every second for 10 seconds instead of flame damage. In addition to the knockback & stun, the strike also reduces Movement Speed by 50% for 8 seconds. 200 Ultimate
Morph Option 2 Shooting Star Also gain 12 Ultimate for each enemy hit by the intial blast. 200 Ultimate


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