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To become infected, one can be bitten by another player, be attacked and infected by a NPC in the game (rare occurance), or, as a last resort, buy the item in the crown store.
One can become infected from a NPC with vampirism only during the New Moon phase, which occurs every 8 days or with Sanguines Lupinus (leads to werewolf) during the Full Moon phase. To check the current moon phase, look at the water level in Riften where the dock steps enter the water. During the proper moon phase, and only within The Rift, Bangkorai, or Reaper's March at certain spawn locations one can become infected from a bloodfiend (vampire) or werewolf -- but only if they are attacked before these NPCs are killed as it appears they do not respawn.
Vampire Skill Line
|Required Skill Level||Skill Name||Benefit||Cost|
Range: 12 meters
|Consume an enemy's life force, dealing 534 Magic Damage while restoring 20% of your missing Health every second for 3 seconds. When you activate the drain, the enemy is Stunned for 3 seconds.||2700 Magicka|
|Morph Option 1||Invigorating Drain||new effect: Generate 5 Ultimate every second for 3 seconds.||2700 Magicka|
|Morph Option 2||Accelerating Drain||new effect: After the drain ends, gain Minor Expedition for 17 seconds.||? Magicka|
Channel Time: 4 seconds
|Dissolve into a dark mist, reducing your damage taken by 75% for 4 seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
|Morph Option 1||Elusive Mist||new effect: Gain Major Expedition for the 4 seconds.||5940 Magicka|
|Morph Option 2||Baleful Mist||new effect: Deals 198 Magic Damage every second for the 4 seconds.||5940 Magicka|
|?||Savage Feeding||After feeding, your target is set Off Balance for 2 seconds and Stunned for 5 seconds.||Passive|
|?||Savage Feeding II||After feeding, your target is set Off Balance for 5 seconds and Stunned for 4 seconds.||Passive|
|?||Supernatural Recovery||Increases your Magicka Recovery & Stamina Recovery by 5% while you have Vampirism Stage 2 or higher.||Passive|
|?||Supernatural Recovery II||Increases your Magicka Recovery & Stamina Recovery by 10% while you have Vampirism Stage 2 or higher.||Passive|
|?||Blood Ritual||Once every 7 days you can infect another player with Noxiphilic Sanguivoria by returning to the Vampire ritual site.||Passive|
|?||Undeath||Reduces your damage taken by up to 33% based on your missing Health when you are below 30% Health while you have Vampirism Stage 3 or higher.||Passive|
|?||Undeath II||Reduces your damage taken by up to 33% based on your missing Health when you are below 50% Health while you have Vampirism Stage 3 or higher.||Passive|
|?||Unnatural Resistance||Reduces the severity of the Health Recovery determent in Vampirism Stages 2 through 4.||Passive|
|?||Dark Stalker||Ignore the Movement Speed penalty while in Crouch while you have Vampirism Stage 4.
Also, decreases the timeit takes to Crouch by 50% during the night.
Radius: 10 meters
|A cloud of bats deals 430 Magic Damage every second for 5 seconds to nearby enemies.||275 Ultimate|
|Morph Option 1||Clouding Swarm||While the bats swarm around you this ability changes into Materialize, allowing you to instantly teleport to an enemy and strike them for 903 Magic Damage.||200 Ultimate|
|Morph Option 2||Devouring Swarm||The bats also heal you for 409 Health for each enemy they damage.||200 Ultimate|
(Developer Comments in Patch Notes)
There were a significant number of changes made to Werewolf this (Wolfhunter) update. Some of these changes were made to improve the quality of life with leveling and maintaining the form, while others open up new gameplay possibilities.
First, you’ll find leveling and maintaining your Werewolf is now considerably easier. The Devour passive is now granted automatically from the very start, so you can sustain the form better at lower levels before you’ve unlocked all the other skills. We’ve also significantly reduced the experience requirements to morph all skills.
Second, you’ll be able to do more core combat actions as a Werewolf, such as resurrecting your allies or using Synergies. Werewolves will have a much easier time engaging in group content now that they can help their friends more effectively. This, coupled with some other changes such as the Blood Rage passive triggering on damage dealt instead of damage taken, means they can be more viable in group PvE activities such as dungeons.
Finally, many morphs and abilities were changed to improve the cohesiveness of the Werewolf kit. Some combos and effects that weren’t very effective have been removed, while others were tweaked to better support the fast and ferocious playstyle of the Werewolf. As an example, we removed the stuns from Pounce and Piercing Howl, but dramatically improved Roar by making it instant cast, fear more targets, and have more competitive morph effects.
- You can now resurrect other players while transformed.
- You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
- You can now use Siege Weapons while transformed.
- Your Werewolf timer will no longer tick down while you are reviving in place while transformed.
Pack Leader (morph):
- The direwolves now scale with the bonuses from damage done.
- The direwolves now randomly alternate between 2 direct damage abilities, previously 4, and they no longer use a non-damaging snare ability.
- Fixed an issue where the direwolves would throttle their attacks against the same target. They now attack much more rapidly.
- Fixed an issue where the direwolves would not respawn with you whenever you respawned.
Werewolf Skill Line
|Required Skill Level||Skill Name||Benefit||Cost|
|1||Devour||While in Werewolf form allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
Duration: 30 seconds
|Transform into a beast, Fearing nearby enemies for 3 seconds.
While transformed, your Light Attacks apply a bleed for 1140 Physical Damage over 8 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
|Morph Option 1||Pack Leader||Also summon two direwolves while transformed. If killed, they return after 10 seconds.||300 Ultimate|
|Morph Option 2||Werewolf Berserker||Your Light Attacks now deal significantly more bleeding, causing 1640 Phsycial Damage over 8 seconds instead.||300 Ultimate|
Range: 5-22 meters
|Pounce on an enemy to deal 615 Physical Damage.||4050 Stamina|
|Morph Option 1||Brutal Pounce||Also deals 318 Physical Damage to other enemies within 5 meters.||4050 Stamina|
|Morph Option 2||Feral Pounce||Pouncing from at least 10 meters away adds 4 seconds to the duration of your Werewolf Transformation.||4050 Stamina|
|?||Hircine's Bounty||Heal for 45% of your Max Health.||4590 Magicka|
|Morph Option 1||Hircine's Rage||Also grants Major Brutality for 20 seconds.||4590 Magicka|
|Morph Option 2||Hircine's Fortitude||Heal instead for 60% of your Max Health.||4590 Magicka|
Radius: 8 meters
|Terrify up to 6 nearby enemies, Fearing them for 3.3 seconds.||4163 Stamina|
|Morph Option 1||Ferocious Roar||The Fear lasts for 4 seconds and also sets the enemies affected Off Balance for 5 seconds.||4163 Stamina|
|Morph Option 2||Deafening Roar||Also applies Major Fracture for 10 seconds to the affected enemies.||4163 Stamina|
Range: 10 meters
|Crushes the enemy with 1191 Physical Damage.||3510 Stamina|
|Morph Option 1||Howl of Despair||Allies targeting the enemy can activate the Feeding Frenzy synergy, granting unlimited uses of Empower for 5 seconds.||3510 Stamina|
|Morph Option 2||Howl of Agony||Deals 30% more damage to enemies that are Fearing.||3510 Stamina|
Radius: 7 meters
|Maul enemies in front of you for 451 Physical Damage and an additional 1435 Disease Damage over 10 seconds.||3240 Stamina|
|Morph Option 1||Claws of Anguish||Also afflicts the enemies with Major Defile for 4 seconds.||3240 Stamina|
|Morph Option 2||Claws of Life||Also Heals you for 50% of the Disease Damage done.||3240 Stamina|
|?||Pursuit||While in Werewolf form, increases your Movement Speed by 15% and increases the Stamina your Heavy Attacks restore by 50%.||Passive|
|?||Pursuit II||While in Werewolf form, increases your Movement Speed by 30% and increases the Stamina your Heavy Attacks restore by 100%.||Passive|
|?||Blood Rage||When you deal damage while in Werewolf form, the duration of your Werewolf Transformation is increased by 2 seconds. (cooldown: 5 seconds)||Passive|
|?||Blood Rage||When you deal damage while in Werewolf form, the duration of your Werewolf Transformation is increased by 4 seconds. (cooldown: 5 seconds)||Passive|
|?||Bloodmoon||Once every 7 days you can infect another player with Lycanthropy by returning to the Werewolf ritual site.||Passive|
|?||Savage Strength||While in Werewolf form, your Weapon Damage increases by 9% and your Spell and Physical Resistance increase by 5000.||Passive|
|?||Savage Strength II||While in Werewolf form, your Weapon Damage increases by 18% and your Spell and Physical Resistance increase by 10000.||Passive|
|?||Call of the Pack||While in Werewolf form, the cost of remaining in your Werewolf Transformation is reduces by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.||Passive|
|?||Call of the Pack II||While in Werewolf form, the cost of remaining in your Werewolf Transformation is reduces by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.||Passive|