Sunshine Daydream Guild


Sunshine Daydream's Guide to Wardens


PDF available here


Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them. (ESO's character creation text)

The class skills for Wardens are Animal Companions (DPS), Green Balance (healing), and Winter's Embrace (defensive with some frost/magic damage).

Magicka-based

A character seeking to deal significant DPS would consider the standard Magicka-based options which are recommended here again: Altmer have both boosts to frost damage and general magicka utility with boosts to Max Magicka & Magicka Recovery, Bretons while not offering anything warden-specific have wonderful magicka utility with boosts to Max Magicka & Magicka cost reduction, while a Pact-based Dunmer offers boosts to Max Magicka and a slight boost to frost damage.

For a Healer, an Argonian with its boosts to healing done and to healing received would be the top choice although the Breton's Max Magicka boost and utility with Magicka cost reduction make them a strong selection as well. Altmer would again be the preferred option from the Aldmeri Dominion, both for Magicka Recovery and Max Magicka, even without considering the bonus to elemental damage that was weighed for their selection in the role of DPS.

A Magicka Tank might well seek a Breton's balance of spell resistance and magicka utility. Enough defensive options exist in the Warden's skill lines to make Altmer a solid option from the Aldmeri Dominion even without more specialization than their Magicka utility/boosts. Another possibility would be to benefit from Argonian healing boosts, but an Imperial's superior Max Health would make them the top choice.

Stamina-based

Warden skills of interest to a Stamina build present solid options for DPS but show few skills to benefit a Healer or Tank:

DPS builds would shine as a stamina-based Warden. Here the Redguards, Orc, Bosmer, and Khajiit would truly shine while Dunmer make a decent showing from within the Ebonheart Pact.

Wardens make excellent healers and tanks, but they are vastly better suited to a Magicka-based or Health-based builds for these roles. I see little hope for realistic build options suited to a Stamina-based Healer in these skill lines.

To make a workable "Stamina-based Warden Tank," one could balance stamina-based Tank skills found in other skill lines (Armor/Weapon/Shield) with magicka-based Warden skills for self-healing, defense, and crowd control. If pursuing this path, I would suggest a Bosmer for its resistances and boosts to both Max Stamina and Stamina Recovery, a Khajiit for its boosts to Health Recovery and Stamina Recovery, an Orc for boosts to Max Health, Health Recovery, Healing Received, and Max Stamina, a Nord for boosts to Max Health, Health Recovery, Max Stamina, and damage reduction. If the Imperial Edition was purchased, the Imperial would present a solid option as well with its boosts to Max Health and Max Stamina as long as one chose a melee weapon to Restore Health with melee attacks.


It should be noted that values reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values are without attribute points placed, without equipment, without passive skills and without champion points so it's easier to compare skills without concern for gear/build differences. Remember that if a skill costs Magicka, it scales with your maximum Magicka while if a skill costs Stamina, it scales with your maximum Stamina. Synergies and Ultimate abilities scale based off Magicka or Stamina, whichever is greater.


Animal Companions Skill Line

(DPS)
Required Skill Level Skill Name Benefit Cost
1 Dive
(range: 28 meters)
A cliff racer dive bombs the enemy for 819 Magic Damage. 2431 Magicka
Morph Option 1 Cutting Dive Converts to a Stamina ability with Physical Damage. 2065 Stamina
Morph Option 2 Screaming Cliff Racer Increases damage up to 15% against more distant enemies. 2431 Magicka
4 Scorch
(AoE: 20x7 meters)
Stir a group of shalk that attack after 3 seconds, dealing 1107 Magic Damage. 3240 Magicka
Morph Option 1 Subterranean Assault Converts to a Stamina ability with Poison Damage. Also afflicts enemies with Major Breach (reduces Spell Resistance by 5280) and Major Fracture (reduces Physical Resistance by 5280) for 10 seconds. 2755 Stamina
Morph Option 2 Deep Fissure The eruption also stuns one enemy for 3 seconds. 3240 Magicka
8 Bond with Nature Restore 630 Health when one of your animal companions is killed or unsummoned. Passive
12 Feral Guardian Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals 326 Magic Damage. (cast time: 2.5 seconds)

Once summoned, you can activate Guardian's Wrath at a cost of 75 Ultimate which causes 1575 Magic Damage and deals 100% additional damage to targets under 25% health.

The grizzly's attacks do an additional 12% (morphs: 21%) damage.
none, but its special ability costs 75 Ultimate
Morph Option 1 Eternal Guardian Bear instantly respawns when killed. (cooldown: 1 minute)
Morph Option 2 Wild Guardian The bear's swipes instead deal Physical Damage and transforms Guardian's Wrath into Guardian's Savagery which deals 1654 Physical Damage.
14 Savage Beast Activating an Animal Companion ability grants 2 Ultimate. (cooldown: 8 seconds) Passive
18 Bond with Nature II Restore 1260 Health when one of your animal companions is killed or unsummoned. Passive
20 Swarm
(range: 28 meters)
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 1620 Magic Damage over 10 seconds. 1891 Magicka
Morph Option 1 Fetcher Infestation Every other cast deals 50% increased damage. 1891 Magicka
Morph Option 2 Growing Swarm After 10 seconds the fetcherflies infect up to 6 new targets within 10 meters. 1891 Magicka
22 Flourish Increases Magicka Recovery and Stamina Recovery by 6% if an Animal Companion ability is slotted. Passive
27 Savage Beast II Activating an Animal Companion ability grants 4 Ultimate. (cooldown: 8 seconds) Passive
30 Betty Netch Call a betty netch that grants Major Sorcery (increasing Spell Damage by 20%) for 24 seconds and restores 3555 Magicka over 22 seconds. none
Morph Option 1 Blue Betty Restores 4029 Magicka over 25 seconds. Also removes 1 negative effect when activated. none
Morph Option 2 Bull Netch Grants Major Brutality (increasing Weapon Damage by 20%) in addition to Major Sorcery for 27 seconds and restores 4029 Stamina over 25 seconds instead of Magicka. none
36 Flourish II Increases Magicka Recovery and Stamina Recovery by 12% if an Animal Companion ability is slotted. Passive
39 Advanced Species 1% increase to damage done for each Animal Companion ability slotted. Passive
42 Falcon's Swiftness Invoke the spirit of agility who grants Major Expedition (increasing movement speed by 30%) for 10 seconds and Major Endurance (increasing Stamina Recovery by 20%) for 10 seconds. 3512 Magicka
Morph Option 1 Deceptive Predator Reduces the cost and also grants Minor Evasion (increases Dodge Chance by 5%) for 10 seconds (14 seconds with Clockwork City). 3242 Magicka
Morph Option 2 Bird of Prey Reduces the cost and also grants Minor Berserk (increases Damage Done by 8%) for 10 seconds. 3242 Magicka
50 Advanced Species II 2% increase to damage done for each Animal Companion ability slotted. Passive

Green Balance Skill Line

(healing)
Required Skill Level Skill Name Benefit Cost
1 Fungal Growth
(range: 20 meters)
Seed a large area of mushrooms that heals you and all allies in your frontal cone for 819 Health. 4591 Magicka
Morph Option 1 Enchanted Growth Also grants Minor Intellect (increasing Magicka Recovery by 10%) and Minor Endurance (increasing Stamina Recovery by 10%) for 20 seconds. 4591 Magicka
Morph Option 2 Soothing Spores Costs Stamina and allies less than 8 meters away are healed 15% more. 3901 Stamina
4 Healing Seed
(range: 28 meters, radius 8 meters)
Summon a field of flowers which bloom after 6 seconds, healing you and allies in the area for 1229 Health.
(only one field may be active at a time)

Allies may activate the Healing Seed Synergy to heal for 1188 (1518 when morphed) Health over 5 seconds.
3240 Magicka
Morph Option 1 Budding Seeds While the field grows, you can activate this ability to make the bloom instant. 3240 Magicka
Morph Option 2 Corrupting Pollen Also afflicts enemies who enter the field with Major Defile (reducing healing received and Health Recovery by 30%) for 4 seconds. 3240 Magicka
8 Accelerated Growth When healing a target who is under 40% Health with a Green Balance ability, gain Major Mending (increasing healing done by 25%) for 1.5 seconds. Passive
12 Secluded Grove
(range: 28 meters, radius: 8 meters)
Instantly swell a healing forest around you or an ally in the area, restoring 984 Health. The forest continues to heal you and all allies in the area for 492 330 Health every 1 second for 6 seconds. 75 90 Ultimate
Morph Option 1 Enchanted Forest Also gain 20 Ultimate if healing an ally under 50% Health. 75 90 Ultimate
Morph Option 2 Healing Thicket You and your allies continue to heal for another 2535 1699? healing over 4 seconds after leaving the forest. 75 90 Ultimate
14 Nature's Gift Restore your lowest resource pool with 125 Magicka or 125 Stamina when healing an ally with a Green Balance ability. Passive
18 Accelerated Growth II When healing a target who is under 40% Health with a Green Balance ability, gain Major Mending (increasing healing done by 25%) for 3 seconds. Passive
20 Living Vines
(AoE: 28x12 meters)
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal their target for 245 Health each time they suffer damage (up to once every 1 second). 2700 Magicka
Morph Option 1 Leeching Vines The vines also afflict enemies that damage the target with Minor Lifesteal (healing you and allies for 600 Health every 1 second when damaging that enemy). 2700 Magicka
Morph Option 2 Living Trellis When the vines expire, they heal the target for an additional 615 Health. 2700 Magicka
22 Emerald Moss Increase the healing done with Green Balance abilities by 1% for each Green Balance ability slotted. Passive
27 Nature's Gift II Restore your lowest resource pool with 250 Magicka or 250 Stamina when healing an ally with a Green Balance ability. Passive
30 Lotus Flower
(radius: 12 meters)
Embrace the lotus blessing, causing Light Attacks to restore 1320 Health and Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. 2971 Magicka
Morph Option 1 Green Lotus Reduces the cost and also grants you Major Savagery (increasing Weapon Critical by 2191) for 20 seconds. 2701 Magicka
Morph Option 2 Lotus Blossom Reduces the cost and also grants you Major Prophecy (increasing Spell Critical by 2191) for 20 seconds. 2701 Magicka
36 Emerald Moss II Increase the healing done with Green Balance abilities by 2% for each Green Balance ability slotted. Passive
39 Maturation Grant the target of your healing ability Minor Toughness (increases Max Health by 10%) for 5 seconds. Passive
42 Nature's Grasp
(range: 28 22 meters)
Swing to targeted ally, healing them for 2706 Health over 10 seconds. 4051 Magicka
Morph Option 1 Bursting Vines Instead heals instantly but only for 1025 1127 Health. 4051 Magicka
Morph Option 2 Nature's Embrace Heals you in addition to the target for 2794 Health over 10 seconds. 4051 Magicka
50 Maturation II Grant the target of your healing ability Minor Toughness (increases Max Health by 10%) for 10 seconds. Passive

Winter's Embrace Skill Line

(defensive with some frost/magic damage)
Required Skill Level Skill Name Benefit Cost
1 Frost Cloak
(radius: 8 meters)
Grants you and your nearby allies Major Resolve (increases Physical Resistance by 5280) and Major Ward (increases Spell Resistance by 5280) for 21 seconds. 4050 Magicka
Morph Option 1 Expansive Frost Cloak
(radius: 28 meters)
Reduces the cost and increases the radius to 28 meters. 3240 Magicka
Morph Option 2 Icy Fortress Also grants you Minor Protection (reducing all incoming damage by 8%) for 24 seconds. 4050 Magicka
4 Impaling Shards
(radius: 6 meters)
Skewer nearby enemies with icy shards, dealing 174 Frost Damage every 1 second for 12 seconds (damage scales with your Max Health) and reducing Movement Speed by 30% for 3 seconds. 3511 Magicka
Morph Option 1 Gripping Shards Reduces the cost and also immediately immobilizes enemies in the area for 3 seconds. 3241 Magicka
Morph Option 2 Winter's Revenge Summons at target location instead of around the caster and instead deals 204 Frost Damage every 1 second for 12 seconds (damage scales with Magicka instead of Health). 3511 Magicka
8 Glacial Presence 100% increase to the chance that Winter's Embrace abilities apply the Chilled status effect. Passive
12 Sleet Storm
(radius: 10 meters)
Twist a violent storm around you, causing nearby enemies to suffer 409 Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Grants nearby allies Major Protection (reduces incoming damage by 30%). 200 Ultimate
Morph Option 1 Northern Storm While slotted your Max Magicka is increased by 8%. 200 Ultimate
Morph Option 2 Permafrost Stuns for 3 seconds any enemy that is damaged 3 times. 200 Ultimate
14 Frozen Armor Each Winter's Embrace ability slotted increases Physical & Spell Resistance by 250. Passive
18 Glacial Presence II 200% increase to the chance that Winter's Embrace abilities apply the Chilled status effect. Passive
20 Arctic Wind Envelop yourself in winter winds, healing for 10% of your max Health instantly and an additional 2% Health every 2 seconds for 10 seconds. 4321 Magicka
Morph Option 1 Polar Wind
(radius: 8 meters)
Reduces the cost and also heals a nearby ally for 10% of your Max Health. 4052 Magicka
Morph Option 2 Arctic Blast
(radius: 8 meters)
Reduces the cost and also deals 349 Frost Damage every 2 seconds for 10 seconds (scales with Max Health) to enemies in the area. 4051 Magicka
22 Icy Aura Reduce the effectiveness of snares applied to you by 7%. Passive
27 Frozen Armor II Each Winter's Embrace ability slotted increases Physical & Spell Resistance by 500. Passive
30 Crystallized Shield Spin an ice shield around you to absorb damage from projectiles up to 150% of your Max Health. The shield breaks after 3 projectiles or 6 seconds. Each projectile absorbed restores 578 Magicka. 2701 Magicka
Morph Option 1 Crystallized Slab Each time the shield absorbs a projectile the enemy suffers 409 Frost Damage. 2701 Magicka
Morph Option 2 Shimmering Shield Reduces the cost and you gain Major Heroism (increasing Ultimate by 3 every 1.5 seconds) for 6 seconds each time the shield absorbs a projectile. 2432 Magicka
36 Icy Aura II Reduce the effectiveness of snares applied to you by 15%. Passive
39 Piercing Cold Increases Magic Damage and Frost Damage by 3%. Passive
42 Frozen Gate
(range: 28 meters, radius: 5 meters)
Summon an ancient portal that teleports any enemy running through it to you where they are then rooted for 3 seconds. You can have 3 one portals at a time and it is removed upon being triggered. 2701 Magicka
Morph Option 1 Frozen Device Teleported enemy is also afflicted with Major Maim (reducing their damage by 30%) for 4 seconds. 2701 Magicka
Morph Option 2 Frozen Retreat Enemy is only rooted for 2 seconds but also allows an ally to use the Frozen Retreat Synergy to move to you. 2701 Magicka
50 Piercing Cold II Increases Magic Damage and Frost Damage by 6%. Passive




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