Sunshine Daydream Guild


Sunshine Daydream's Guide to Two-Handed Weapons


PDF available here


All the following damage numbers and costs are without attribute points placed, without equipment, without other skills and without champion points; this was done to compare skills easier without concern for other gear/build differences. It should also be noted that values reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values.

Weapon Skills: Two-Handed

Required Skill Level Skill Name Benefit Cost
2 Uppercut
(range: 7 meters)
Slam an enemy with an upward swing for 1191 Physical Damage after a 1 second cast time. 3240 Stamina
Morph Option 1 Dizzying Swing Also stuns for 3.5 seconds and knocks them back 4 meters. Stamina
Morph Option 2 Wrecking Blow Also gain Major Empower (boost next attack's damage by 20%) for 5 seconds. 3240 Stamina
4 Critical Charge
(range: 22 meters)
Jump up to 22 meters, dealing 556 Physical Damage in an attack that is always a Critical Strike. 3780 Stamina
Morph Option 1 Stampede Also reduces the target's Movement Speed by 60% for 8 seconds. 3780 Stamina
Morph Option 2 Critical Rush Deals up to 68% more damage based on the distance traveled. 3780 Stamina
5 Forceful Light & Heavy attacks damage up to 3 other nearby enemies for 25% of the damage dealt to the primary target. Passive
10 Heavy Weapons A battle-axe grants a 8% chance to bleed 978 Physical Damage over 6 seconds, a greatsword increases all damage done by 3%, and a maul bypasses 10% of the target's Physical Resistance. Passive
14 Cleave
(radius: 7 meters)
Deal 412 Physical Damage to enemies in a cone in front of you and causing them to bleed for an additional 730 Physical Damage over 10 seconds. 3240 Stamina
Morph Option 1 Carve Also grants Minor Heroism (gain 1 Ultimate every 1.5 seconds) for 9 seconds. 3240 Stamina
Morph Option 2 Brawler Also grants a damage shield that absorbs 289 damage for 8 seconds, each enemy hit increases the shield's strength by 100%. 3240 Stamina
17 Balanced Blade Reduces the cost of Two-Handed abilities by 7%. Passive
20 Reverse Slash
(range: 5 meters)
Instantly deal 412 Physical Damage and up to 300% more to enemies with less than 50% Health. 2160 Stamina
Morph Option 1 Reverse Slice Other enemies within 5 meters suffer 65% of the damage to the primary target. 2160 Stamina
Morph Option 2 Executioner Deals 350% more damage to enemies under 50% Health. 2160 Stamina
25 Heavy Weapons II A battle-axe grants a 16% chance to bleed 978 Physical Damage over 6 seconds, a greatsword increases all damage done by 5%, and a maul bypasses 20% of the target's Physical Resistance. Passive
28 Balanced Blade II Reduces the cost of Two-Handed abilities by 15%. Passive
30 Follow Up Successful Heavy Attacks increase the damage of the next attack by 5% for 7 seconds. Passive
34 Forceful II Light & Heavy attacks damage up to 3 other nearby enemies for 50% of damage dealt to the primary target. Passive
38 Momentum Gain Major Brutality (increase Weapon Damage by 20%) and heal 119 Health every 2 seconds, both for 33 seconds. 4051 Stamina
Morph Option 1 Forward Momentum Also grants immunity to snares & immobilizations for 8 seconds and removes snares or immobilization effects already upon you. In addition, the cost is reduced. 2971 Stamina
Morph Option 2 Rally When it expires, heal an additional 184 Health (increased by up to 564% in proportion to length of time Rally was active) 4051 Stamina
41 Battle Rush Increase Stamina Recovery by 15% for 10 seconds after killing a target while a Two-Handed weapon is equipped. Passive
46 Follow Up II Successful Heavy Attacks increase the damage of the next attack by 10% for 7 seconds. Passive
50 Battle Rush II Increase Stamina Recovery by 30% for 10 seconds after killing a target while a Two-Handed weapon is equipped Passive
50 Berserker Strike
(range: 5 meters)
Strike for 1434 Physical Damage that bypasses the target's Physical Resistance and grants you Physical & Spell Resistance equal to the amount ignored for 8 seconds. 150 Ultimate
Morph Option 1 Onslaught Additionally, killing an enemy with this ability immediately refunds the Ultimate cost. 150 Ultimate
Morph Option 2 Berserker Rage Additionally, become immune to all disabling, snare, and immobilization effects for the duration. 150 Ultimate




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