Sunshine Daydream Guild


Sunshine Daydream's Guide to Dual Wielding


PDF available here


All the following damage numbers and costs are without attribute points placed, without equipment, without other skills and without champion points; this was done to compare skills easier without concern for other gear/build differences. It should also be noted that values reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values.

Weapon Skills: Dual Wield

Required Skill Level Skill Name Benefit Cost
2 Flurry
(range: 7 meters)
Batter an enemy over 0.6 seconds (channel-time) with 5 rapid attacks each causing 102 Physical Damage; the final hit deals 300% more damage. 2700 Stamina
Morph Option 1 Rapid Strikes Each hit increases the damage of the subsequent hit by 3%. 2700 Stamina
Morph Option 2 Bloodthirst The final hit also heals you for 60% of the damage inflicted. 2700 Stamina
4 Twin Slashes
(range: 5 meters)
Immediately deal 207 Physical Damage with each weapon and another 990 Physical Damage over 9 seconds. 2160 Stamina
Morph Option 1 Rending Slashes Instead immediately deal 243 Physical Damage with each weapon and 990 Physical Damage over 9 seconds. Also reduces the target's Movement Speed by 50% for 9 seconds. 2160 Stamina
Morph Option 2 Blood Craze Also heals you for 125 Health every 2 seconds for 9 seconds. 2160 Stamina
5 Slaughter Increases the damage of Dual Wield abilities by 10% against enemies under 25% Health. Passive
10 Dual Wield Expert Boost Weapon Damage by 3% of the off-hand weapon's damage. Passive
14 Whirlwind
(radius: 5 meters)
Cause 412 Physical Damage to enemies within 5 meters and up to 100% more damage based on their percentage of missing Health. 3780 Stamina
Morph Option 1 Whirling Blades Reduces the cost and also grants Major Endurance (increases Stamina Recovery by 20%) for 10 seconds. 2971 Stamina
Morph Option 2 Steel Tornado Increases the radius from 5 meters to 9 meters. 3780 Stamina
17 Dual Wield Expert II Boost Weapon Damage by 6% of the off-hand weapon's damage. Passive
20 Blade Cloak
(radius: ? meters)
Deal 146 Physical Damage to all nearby enemies every 3 seconds for 15 seconds and also deflects shrapnel, reducing damage you suffer from Area of Effect attacks by 25%. 3780 Stamina
Morph Option 1 Quick Cloak Also gain Major Expedition (30% faster Movement Speed) for the first 5 seconds. 3780 Stamina
Morph Option 2 Deadly Cloak Boosts each tick of damage to 259 Physical Damage. 3780 Stamina
25 Controlled Fury Reduces the cost of Dual Wield abilities by 7%. Passive
28 Ruffian While dual-wielding, increases damage 8% if attacking stunned, immobilized, disoriented, or silenced enemies. Passive
30 Slaughter II Increases the damage of Dual Wield abilities by 20% against enemies under 25% Health. Passive
34 Controlled Fury II Reduces the cost of Dual Wield abilities by 15%. Passive
38 Hidden Blade
(range: 20 meters)
Throw a dagger up to 20 meters dealing 658 Physical Damage and slowing the target's Movement Speed by 50% for 6 seconds.

Also grants Major Brutality (increasing Weapon Damage by 20%) for 20 seconds.
2970 Stamina
Morph Option 1 Shrouded Daggers The dagger bounces up to 8 meters to hit 2 additional enemies, dealing 809 Physical Damage on the 1st bounce and 970 Physical Damage on the 2nd bounce. 2970 Stamina
Morph Option 2 Flying Blade Increases the range from 20 to 28 meters and boosts the damage to 723 Physical Damage. 2970 Stamina
41 Twin Blade & Blunt Gain a bonus based on the type of weapons equipped as follows:
  • each dagger increases Weapon Critical rating by 438
  • each mace empowers bypassing 5% Physical Resistance
  • each sword boosts damage by 1.5% (including spells)
  • each axe grants a 4% chance to bleed enemies for 978 Physical Damage over 6 seconds
Passive
46 Ruffian II While dual-wielding, increases damage 15% if attacking stunned, immobilized, disoriented, or silenced enemies. Passive
50 Twin Blade & Blunt II Gain a bonus based on the type of weapons equipped as follows:
  • each dagger increases Weapon Critical rating by 1095
  • each mace empowers bypassing 10% Physical Resistance
  • each sword boosts damage (including spells) by 2.5%
  • each axe grants a 8% chance to bleed enemies for 978 Physical Damage over 6 seconds
Passive
50 Lacerate
(AoE: 7x8 meters)
Cause 2455 Physical Damage over 8 seconds to enemies in front of you while healing for 50% of damage done. 150 Ultimate
Morph Option 1 Rend Boosts the damage to 4554 Physcial Damage over 16 seconds. 150 Ultimate
Morph Option 2 Thrive in Chaos For each enemy hit your damage is increased by 5% for the duration, up to a maximum of 30% more damage dealt. 150 Ultimate




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