Sunshine Daydream's Guide to ESO

Status Effects, Debuffs & Buffs


PDF available here Style Key & Glossary

Buffs help your group while debuffs harm enemies. Crowd Control Effects are a special type of debuff which one might block, dodge, or break free from.

In further detail this guide covers:




Elemental Status Effects

These chances can be increased with a Charged weapon trait or by using a Destruction Staff together with its passive skill of Elemental Force.
Frequency of Status EffectSource of the Status Effect
20%Weapon Enchantments
10%Direct Damage abilities
5%Area of Effect abilities
3%
per tick of damage
Targeted DoT abilities
1%
per tick of damage
Area of Effect DoT abilities

Status Effects can not be dodged even if all damage from the ability causing the status is dodged. They scale based on the caster's highest offensive stats, whether Max Stamina & Weapon Damage or Max Magicka & Spell Damage and use the highest (Weapon or Spell) Critical Strike Chance. (Elsweyr patch notes)

Status Source Effect
Burning flame damage target suffers additional Flame Damage every 2 seconds for 4 seconds (cannot affect a shielded enemy)
Concussed shock damage target suffers Minor Vulnerability for 4 seconds (cannot affect a shielded enemy)
Chilled ice/frost damage target suffers Minor Maim for 4 seconds (cannot affect a shielded enemy)
Diseased disease damage target suffers Major Defile for 4 seconds
Poisoned poison damage target suffers additional Poison Damage over 6 seconds



Crowd Control Effects

Name Effect
Stunned Unable to move, attack, or perform any actions; susceptible to further crowd control.
Feared Cowering in fear unable to move (when cast by player) or running away from the caster (when cast by monster) and unable to perform any actions.
Off Balance For up to 5 7 seconds, until damage is taken (which breaks the effect), this target is vulnerable to being Knocked Down by a Heavy Attack; Heavy Attacks on this target hit 70% harder regardless of if they are successfully Knocked Down and also restore double resources. Blocking a Heavy Attack will set the attacker Off Balance as will many Active Skills.

Note: Boss enemies can only be set Off Balance once every 15 to 20 seconds; otherwise has a max uptime of 4 out of 24 seconds
Disoriented Cannot move or perform any action but the effect will break when any damage is taken.
Silenced Unable to cast spells (use skills with a Magicka cost) but can move and use Light or Heavy Attacks and skills that cost Stamina or Ultimate.
Knocked Down Knocked to the ground and cannot move or perform any actions. A Heavy Attack on an Off Balance enemy will cause them to be Knocked Down.
Knocked Back The target is pushed away from the caster. Standard range: 6 8 meters.
Immobilized
or Rooted
Unable to move; if cast by a player (not monster) will be followed by 3 seconds of immunity to immobilization. This appears in the game as a cloud near the character's feet.
Snared Slows the Movement Speed the target(s); the percentage slowed and its duration will vary.

Crowd Control effects can be avoided with Blocking (negates any CC, even if take partial damage from the attack) or with Dodging (move out of AoE before cast or to break immobility).

Once in place they can also be removed by Breaking Free (also grants 5 seconds immunity to CC) or Cleanse/Purge/Purify (removes negative effects).




Debuffs

Name Effect Sources
(morphed skills show the base skill in parenthesis)
Major Breach reduces Spell Resistance by 5280
  • Destro Staff: Weakness to Elements, 21 seconds
  • Destro Staff: Elemental Susceptibility (Weakness to Elements), 24 seconds
  • Destro Staff: Elemental Drain (Weakness to Elements), 24 seconds
  • Shield: Pierce Armor (Puncture), 12 seconds
  • Necromancer: Unnerving Boneyard (Boneyard), 10 seconds
  • Nightblade: Mark Target, 20 seconds
  • Nightblade: Piercing Mark (Mark Target), 30 seconds
  • Nightblade: Reaper's Mark (Mark Target), 20 seconds
  • Warden: Subterranean Assault (Scorch), 6 seconds
Minor Breach reduces Spell Resistance by 1320
  • Poison: Increase Spell Resist
  • Poison: Lower Spell Resist
  • Templar: Power of the Light (Backlash), 9 seconds
  • Set: 5x Sunderflame, 8 seconds after a Heavy Attack
Major Cowardice increases cost of Ultimate by ?%
  • none
Minor Cowarice increases cost of Ultimate by 60%
  • Poison: Increase Spell Power
  • Poison: Lower Spell Power
Major Defile reduces Healing Received and Health Recovery by 30%
  • Status: Diseased, 4 seconds
  • Shield: Reverberating Bash (Power Bash), 4 seconds
  • Werewolf: Claws of Anguish (Infectious Claws), 4 seconds
  • Dragonknight: Dragonknight Standard, 16 seconds
  • Necromancer: Blighted Blastbones (Blastbones), 4 seconds
  • Necromancer: Render Flesh, 4 seconds
  • Necromancer: Resistant Flesh (Render Flesh), 4 seconds
  • Necromancer: Blood Sacrifice (Render Flesh), 4 seconds
  • Nightblade: Soul Harvest (Death Stroke), 6 seconds
  • Templar: Dark Flare (Solar Flare), 4 seconds upon target & nearby enemies
  • Warden: Corrupting Pollen (Healing Seed), within AoE
  • Set: 5x Durok's Bane, 4 seconds after taking damage
  • Set: 5x Ward of Cyrodiil, 3 seconds after dealing melee damage
Minor Defile reduces Healing Received and Health Recovery by 15%
  • Poison: Defile
  • Poison: Vitality
  • Bow: Lethal Arrow (Snipe), 4 seconds
  • Set: 5x Affliction, 50% proc for 4 seconds after dealing damage
  • Set: 5x Fasalla's Guile, 2 seconds to enemies within 5 meters
  • Set: 2x Pirate Skeleton |warning: procs on you|, 8% proc 12 seconds after taking damage
  • Set: 2x Thurvokun, 8 seconds after proc
Major Enervation reduces Critical Damage by ?%
  • none
Minor Enervation reduces Critical Damage by 12%
  • Poison: Weapon Crit
  • Poison: Lower Weapon Crit
Major Fracture reduces Physical Resistance by 5280
  • Shield: Puncture, 12 seconds
  • Shield: Ransack (Puncture), 12 seconds
  • Shield: Pierce Armor (Puncture), 12 seconds
  • Werewolf: Deafening Roar (Roar), 10 seconds
  • Dragonknight: Noxious Breath (Fiery Breath), 8 seconds
  • Necromancer: Unnerving Boneyard (Boneyard), 10 seconds
  • Nightblade: Mark Target, 20 seconds
  • Nightblade: Piercing Mark (Mark Target), 30 seconds
  • Nightblade: Reaper's Mark (Mark Target), 20 seconds
  • Warden: Subterranean Assault (Scorch), 6 seconds
  • Set: 5x Night Mother's Gaze, 6 seconds after crit
Minor Fracture reduces Physical Resistance by 1320
  • Poison: Increase Armor
  • Poison: Lower Armor
  • Bow: Focused Aim (Snipe), 10 seconds
  • Templar: Power of the Light (Backlash), 9 seconds
  • Set: 5x Hand of Mephala, 5 seconds if 10% proc after taking damage
  • Set: 5x Sunderflame, 8 seconds after a Heavy Attack
Major Maim reduces damage done by 30%
  • Templar: Nova, 8 seconds
  • Templar: Solar Prison (Nova), 8 seconds
  • Templar: Solar Disturbance (Nova), 8-12 seconds
  • Warden: Frozen Device (Frozen Gate), 4 seconds
  • Set: 2x Vykosa, 3 seconds after bashing an enemy that you taunted
Minor Maim reduces damage done by 15%
  • Status: Chilled, 4 seconds
  • Shield: Low Slash, 12 seconds
  • Shield: Deep Slash (Low Slash), 12 seconds
  • Shield: Heroic Slash (Low Slash), 12 seconds
  • Dragonknight: Choking Talons (Dark Talons), 7 seconds
  • Necromancer: Grave Grasp, 5 seconds
  • Necromancer: Ghostly Embrace (Grave Grasp), 5 seconds
  • Necromancer: Empowering Grasp (Grave Grasp), 5 seconds
  • Nightblade: Summon Shade, 4-15 seconds
  • Nightblade: Dark Shade (Summon Shade), 4-15 seconds
  • Nightblade: Shadow Image (Summon Shade), 4-15 seconds
  • Set: 5x Knightmare, 5 seconds AoE after damaging in melee
  • Set: 5x Wizard's Riposte, 5 seconds after taking crit damage
  • Set: 2x Shadowrend, 10 seconds after proc
  • Set: 2x Thurvokun, 8 seconds after proc
Major Mangle reduces Maximum Health by ?%
  • none
Minor Mangle reduces Maximum Health by 10%
  • Destro Staff: Pulsar (Impulse), 33 seconds
Major Uncertainty reduces Critical Chance by ?
  • none
Minor Uncertainty reduces Critical Chance by 657
  • Poison: Spell Crit
  • Poison: Lower Spell Crit
Major Vulnerability increases Damage Taken by 30%
  • Necromancer: Frozen Colossus, 3 seconds
Minor Vulnerability increases Damage Taken by 8%
  • Poison: Protection
  • Poison: Vulnerability
  • Status: Concussed, 4 seconds
  • Nightblade: Teleport Strike, 8 seconds
  • Nightblade: Lotus Fan (Teleport Strike), 8 seconds
  • Nightblade: Ambush (Teleport Strike), 8 seconds
  • Synergy: Pure Agony (Necromancer's Agony Totem), 5 seconds
  • Set: 5x Infallible Mage, 10 seconds after damaging with a Heavy Attack
  • Set: 5x Noble's Conquest, 5 seconds after interrupt
  • Set: 5x Scavenging Demise, 15 seconds after dealing Critical Poison Damage
  • Set: 5x Wise Mage, 10 seconds after damaging with a Heavy Attack



Buffs

Name Effect Sources
(morphed skills show the base skill in parenthesis)
Major Aegis decreases Damage Taken in Dungeons & Trials by 15%
  • Set: 5x Automated Defense, 10 seconds after your Ultimate use for you & 2 allies
  • Set: 5x Inventor's Guard, 10 seconds after your Ultimate use for you & 2 allies
Minor Aegis decreases Damage Taken in Dungeons & Trials by 5%
  • Set: 3x Aegis of Galenwe, perpetual
  • Set: 3x Automated Defense, perpetual
  • Set: 3x Claw of Yolnakhriin, perpetual
  • Set: 3x Eternal Warrior, perpetual
  • Set: 3x Eye of Nahviintaas, perpetual
  • Set: 3x Inventor's Guard, perpetual
  • Set: 3x Lunar Bastion, perpetual
  • Set: 3x Twilight's Remedy, perpetual
  • Set: 3x Vestment of Olorime, perpetual
Major Berserk increases all damage done by 25%
  • Nightblade: Reaper's Mark (Mark Target), 5 seconds after target dies
  • Synergy: Charged Lightning from Sorcerer's Storm Atronach, 8 seconds to ally & atronach
  • Set: 5x Heem-Ja's Retribution, 3 seconds after enemy dies within 28 meters
  • Set: 5x Sithis' Touch, 20 seconds after Blade of Woe
Minor Berserk increases all damage done by 8%
  • Resto Staff: Combat Prayer (Blessing of Protection), 8 seconds to you & allies
    can also be triggered by Life Giver (Panacea)
  • Fighters Guild: Camouflaged Hunter (Expert Hunter), 8 seconds after dealing Critical Damage from Sneak
  • Warden: Bird of Prey (Falcon's Swiftness), while slotted
  • Set: 2x Slimecraw, perpetual
Major Brutality increases Weapon Damage by 20%
  • Potion//Poison: Increase Weapon Power
  • Dual Wield: Hidden Blade, 20 seconds
  • Dual Wield: Shrouded Daggers (Hidden Blade), 20 seconds
  • Dual Wield: Flying Blade (Hidden Blade), 20 seconds
  • Two-Handed: Momentum, 33 seconds
  • Two-Handed: Forward Momentum (Momentum), 33 seconds
  • Two-Handed: Rally (Momentum), 33 seconds
  • Werewolf: Hircine's Rage (Hircine's Bounty), 20 seconds
  • Dragonknight: Igneous Weapons (Molten Weapons), 35 seconds
  • Nightblade: Power Extraction (Drain Power), 20 seconds if enemy suffers damage
  • Sorcerer: Surge, 33 seconds
  • Sorcerer: Power Surge (Surge), 33 seconds
  • Sorcerer: Critical Surge (Surge), 33 seconds
  • Warden: Bull Netch (Betty Netch), 27 seconds
  • Set: 5x Dreugh King Slayer, perpetual
Minor Brutality increases Weapon Damage by 10%
  • Dragonknight: Mountain's Blessing, 20 seconds to you & group after activating an Earthen Heart ability
Major Courage increases Weapon and Spell Power by 258
  • Set: 5x Spell Power Cure, 50% proc to ally after healing them
  • Set: 5x Vestment of Olorime, perpetual
Minor Courage increases Weapon and Spell Power by 129
  • Set: 5x Claw of Yolnakhriin, 15 seconds after taunting an enemy, to you & 11 group members
Empower increases the damage of your next Light Attack by 40%
  • Two-Handed: Wrecking Blow (Uppercut), 5 seconds
  • Mages Guild: Might of the Guild, 5 seconds after using a Mages Guild ability
  • Werewolf: Howl of Despair (Piercing Howl), 5 seconds
  • Dragonknight: Empowering Chains (Fiery Grip), 2 stacks
  • Necromancer: Empowering Grasp (Grave Grasp), 5 seconds
  • Nightblade: Ambush (Teleport Strike)
  • Templar: Empowering Sweep (Radial Sweep), 6 seconds
  • Templar: Solar Flare, 5 seconds
  • Templar: Dark Flare (Solar Flare), 5 seconds
  • Templar: Solar Barrage (Solar Flare), 6 seconds
  • Set: 5x Aegis of Galanwe, 50% proc to you & 3 nearby allies after Blocking
  • Set: 5x Might of the Lost Legion, 3 stacks after Blocking
Major Endurance increases your Stamina Recovery by 20%
  • Potion//Poison: Restore Stamina
  • Dual Wield: Whirling Blades (Whirlwind), 10 seconds
  • Dragonknight: Green Dragon Blood (Dragon Blood), 20 seconds
Minor Endurance increases your Stamina Recovery by 10%
  • Fighters Guild: Circle of Protection, 20 seconds
  • Fighters Guild: Turn Undead (Circle of Protection), 24 seconds
  • Fighters Guild: Ring of Preservation (Circle of Protection), 20 seconds
  • Templar: Restoring Aura, while slotted
  • Templar: Radiant Aura (Restoring Aura), while slotted
  • Templar: Repentance (Restoring Aura), while slotted
  • Warden: Enchanted Growth (Fungal Growth), 20 seconds for you & allies in your cone
Major Evasion reduces damage taken from area of effect attacks by 25%
  • Dual Wield: Blade Cloak, 15 seconds
  • Dual Wield: Quick Cloak (Blade Cloak), 15 seconds
  • Dual Wield: Deadly Cloak (Blade Cloak), 15 seconds
  • Nightblade: Blur, 26 seconds
  • 5x Medium Armor: Evasion, 20 seconds
  • 5x Medium Armor: Shuffle (Evasion), 20 seconds
  • 5x Medium Armor: Elude (Evasion), 20 seconds
  • Set: 5x Adept Rider, while mounted
  • Set: 5x Gossamer, 10% chance for ally after you heal them
  • Set: 5x Grace of Gloom, 5 seconds if 10% proc after taking damage
  • Set: 5x Hist Bark, while blocking
  • Set: 5x Leki's Focus, perpetual
  • Set: 5x Spectre's Eye, 3 seconds after casting a Magicka spell
Minor Evasion reduces damage taken from area of effect attacks by 10%
  • Warden: Deceptive Predator (Falcon's Swiftness), perpetual while slotted
Major Expedition increase Movement Speed by 30%
  • Potion: Speed
  • Bow: Hasty Retreat, 4 seconds after using Roll Dodge
  • Dual Wield: Quick Cloak (Blade Cloak), 4 seconds
  • Assault: Rapid Maneuver, up to 30 seconds for you & 11 allies
  • Assault: Retreating Maneuver (Rapid Maneuver), up to 30 seconds for you & 11 allies
  • Assault: Charging Maneuver (Rapid Maneuver), up to 30 seconds for you & 11 allies
  • Dark Brotherhood: Padomaic Sprint, 12 seconds after killing citizen
  • Psijic Order: Accelerate, 4 seconds
  • Psijic Order: Channeled Accelertation (Accelerate), 12 seconds
  • Psijic Order: Race Against Time (Accelerate), 4 seconds
  • Vampire: Elusive Mist (Mist Form), 4 seconds
  • Dragonknight: Fiery Grip, 4 seconds
  • Dragonknight: Empowering Chains (Fiery Grip), 4 seconds
  • Dragonknight: Unrelenting Grip (Fiery Grip), 4 seconds
  • Nightblade: Path of Darkness, 2 seconds after exiting
  • Sorcerer: Boundless Storm (Lightning Form), 4 seconds
  • Warden: Falcon's Swiftness, 6 seconds
  • Synergy: Icy Escape (Warden's Frozen Retreat), 8 seconds for ally
  • Set: 5x Coward's Gear, while sprinting
  • Set: 5x Daedric Trickery, 10 seconds but rng-based proc
  • Set: 5x Dreugh King Slayer, 8 seconds after killing enemy
  • Set: 5x False God's Devotion, 8 seconds after killing enemy
  • Set: 5x Quick Serpent, 8 seconds after killing enemy
  • Set: 5x Skooma Smuggler, 30 seconds after drinking potion
  • Set: 5x Vicious Serpent, 8 seconds after killing enemy
Minor Expedition increase Movement Speed by 10%
  • Assualt: Charging Maneuver (Rapid Maneuver), 8 seconds after Major Gallop
  • Vampire: Accelerating Drain (Drain Essence), 17 seconds
  • Sorcerer: Hurricane (Lightning Form), 15 seconds
  • Templar: Hasty Prayer (Healing Ritual), 5 seconds
  • Set: 5x Gryphon's Ferocity, 3 seconds after Direct Damage
  • Set: 5x Jailbreaker, perpetual
Major Force increases Critical Damage by 15% (does not affect Healing)
  • Resto Staff: Light's Champion (Panacea), 8 seconds to those healed by this ability
  • Assault: Aggressive Horn (War Horn), 9.5 seconds
Minor Force increases Critical Damage by 10% (does not affect Healing)
  • Fighters Guild: Trap Beast, 6 seconds when triggered
  • Fighters Guild: Rearming Trap (Trap Beast), 6 seconds when triggered
  • Fighters Guild: Lightweight Beast Trap (Trap Beast), 6 seconds when triggered
  • Psijic Order: Accelerate, 12 seconds
  • Psijic Order: Channeled Accelertation (Accelerate), 36 seconds
  • Psijic Order: Race Against Time (Accelerate), 12 seconds
  • Support: Stalwart Guard (Guard), to you & bonded ally
  • Set: 5x Gryphon's Ferocity, 3 seconds after dealing direct damage
  • Set: 5x Medusa, perpetual
  • Set: 5x Tzogvin's Warband, when at max stacks of Precision
  • Set: 5x Twilight Remedy, 10 seconds to ally after they activate your synergy
Major Fortitude increases Health Recovery by 20%
  • Potion//Poison: Restore Health
  • Dragonknight: Dragon Blood, 20 seconds
  • Dragonknight: Green Dragon Blood (Dragon Blood), 20 seconds
  • Dragonknight: Coagulating Blood (Dragon Blood), 20 seconds
Minor Fortitude increases Health Recovery by 10%
  • Templar: Restoring Aura, while slotted
  • Templar: Radiant Aura (Restoring Aura), while slotted
  • Templar: Repentance (Restoring Aura), while slotted
Major Gallop increases Mounted Speed by 30%
  • Assault: Rapid Maneuver, up to 30 seconds for you & 11 allies
  • Assault: Retreating Maneuver (Rapid Maneuver), up to 30 seconds for you & 11 allies
  • Assault: Charging Maneuver (Rapid Maneuver), up to 30 seconds for you & 11 allies
Minor Gallop increases Mounted Speed by ?%
  • none
Major Heroism grants 3 Ultimate each 1.5 seconds
  • Champion Points: 120 CP into The Ritual
  • Warden: Shimmering Shield (Crystallized Shield), 6 seconds after absorbing projectile
  • Set: 5x Daedric Trickery, 10 seconds after rng-proc in combat
  • Set: 5x Hanu's Compassion, 15 seconds for both you and the player you resurrected while in combat
Minor Heroism grants 1 Ultimate each 1.5 seconds
  • Shield: Heroic Slash (Deep Slash), 9 seconds
  • Set: 5x Champion of the Hist, perpetual
  • Set: 5x Indomitable Fury, 7 seconds after Breaking Free
  • Set: 5x Shalk Exoskeleton, perpetual
Major Intellect increases Magic Recovery by 20%
  • Potion//Poison: Restore Magicka
Minor Intellect increases Magic Recovery by 10%
  • Sorcerer: Empowered Ward (Conjured Ward), 10 seconds for you & nearby allies
  • Templar: Restoring Aura, while slotted
  • Templar: Radiant Aura (Restoring Aura), while slotted
  • Templar: Repentance (Restoring Aura), while slotted
  • Warden: Enchanted Growth (Fungal Growth), 20 seconds for you & allies in your cone
Major Lifesteal heals ? Health every second for those who damage the target
  • none
Minor Lifesteal heals 500 Health (affected by highest Critical chance) every second for those who damage the target
  • Resto Staff: Force Siphon, 20 seconds
  • Resto Staff: Siphon Spirit (Force Siphon), 20 seconds
  • Resto Staff: Quick Siphon (Force Siphon), 20 seconds
  • Undaunted: Blood Altar, 33 seconds
  • Warden: Leeching Vines (Living Vines), 10 seconds
  • Set: 5x Call of the Undertaker, 8 seconds after damaging with Light Attack
Major Magickasteal restores ? Magicka every second for those who damage the target
  • none
Minor Magickasteal restores 300 Magicka every second for those who damage the target
  • Destro Staff: Elemental Drain (Weakness to Elements), 24 seconds
  • Restro Staff: Siphon Spirit (Force Siphon), 20 seconds
  • Nightblade: Debilitate (Cripple), 10 seconds
  • Templar: Restoring Aura, 20 seconds
  • Templar: Radiant Aura (Restoring Aura), 20 seconds
Major Mending increases Healing Done by 25%
  • Resto Staff: Essence Drain, 3 seconds after a Heavy Attack
  • Dragonknight: Obsidian Shield, 2.5 seconds
  • Dragonknight: Igneous Shield (Obsidian Shield), 2.5 seconds
  • Dragonknight: Fragmented Shield (Obsidian Shield), 5 seconds
  • Warden: Accelerated Growth, 3 seconds after healing ally under 40% Health with Green Balance ability
  • Set: 5x Daedric Trickery, 10 seconds but rng-based proc
  • Set: 5x Wisdom of Vanus, 3 seconds after a Heavy Attack
Minor Mending increases Healing Done by 8%
  • Nightblade: Healthy Offering (Malevolent Offering), 8 seconds
  • Templar: Sacred Ground, while within your own Cleansing Ritual or Rune Focus or Rite of Passage and for 4 seconds after leaving its AoE
  • Set: 5x Healer's Habit, perpetual
  • Set: 5x Naga Shaman, 6 seconds after casting a Damage Shield ability
Major Prophecy increases Spell Critical chance by 2191
  • Potion//Poison: Spell Crit
  • Mages Guild: Magelight, while slotted
  • Mages Guild: Inner Light (Magelight), while slotted
  • Mages Guild: Radiant Magelight (Magelight), while slotted
  • Dragonknight: Inferno, while slotted
  • Dragonknight: Flames of Oblivion (Inferno), while slotted
  • Dragonknight: Cauterize (Inferno), while slotted
  • Templar: Sun Fire, 8? seconds
  • Warden: Lotus Blossom (Lotus Flower), 20 seconds
  • Set: 5x Treasure Hunter, perpetual
Minor Prophecy increases Spell Critical chance by 1320
  • Sorcerer: Exploitation, 20 seconds to you & group after using a Dark Magic ability
Major Protection reduces damage taken by 30%
  • Psijic Order: Deliberation, while casting/channeling a Psijic Order ability
  • Necromancer: Deaden Pain (Bitter Harvest), 2 seconds per corpse
  • Nightblade: Consuming Darkness, 12 seconds for you & nearby allies
  • Templar: Remembrance (Rite of Passage), 10 seconds
  • Warden: Sleet Storm, 8 seconds for you & nearby allies
  • Set: 5x Coward's Gear, while sprinting
  • Set: 5x Daedric Trickery, 10 seconds after rng-based proc
  • Set: 5x Ironblood, 10 seconds 8% proc after taking damage
  • Set: 2x Pirate Skeleton, 12 seconds 8% proc after taking damage
  • Set: 5x Steadfast Hero, 5 seconds after cleansing negative effect(s)
  • Set: 2x Spectral Cloak, 3 seconds after using Blade Cloak
Minor Protection reduces damage taken by 8%
  • Potion//Poison: Protection
  • Fighters Guild: Circle of Protection, 20 seconds
  • Fighters Guild: Turn Undead (Circle of Protection), 24 seconds
  • Fighters Guild: Ring of Preservation (Circle of Protection), 20 seconds
  • Psijic Order: Temporal Guard (Undo), while slotted
  • Necromancer: Bone Totem, 8 seconds
  • Necromancer: Remote Totem (Bone Totem), 9.5 seconds
  • Necromancer: Agony Totem (Bone Totem), 9.5 seconds
  • Nightblade: Dark Cloak (Shadow Cloak), 6 seconds
  • Templar: Spear Wall + Aedric Spear ability, 3 seconds
  • Warden: Icy Fortress (Frost Cloak), 24 seconds
  • Set: 5x Indomitable Fury, 7 seconds after Breaking Free
  • Set: 5x Vampire Cloak, perpetual
Reave restores 100 Magicka and Stamina when your Light or Heavy Attack damages an enemy who was already under a negative effect
  • Nightblade: Incapacitating Strike (Death Stroke), while slotted
Major Resolve increases Physical Resistance by 5280
  • Potion//Poison: Increase Armor
  • Mages Guild: Balance (Equilibrium), 23 seconds
  • Psijic Order: Mend Spirit (Mend Wounds), 5 seconds to ally receiving the heal
  • Dragonknight: Spiked Armor, 17 seconds
  • Dragonknight: Hardened Armor (Spiked Armor), 20 seconds
  • Dragonknight: Volatile Armor (Spiked Armor), 20 seconds
  • Necromancer: Bone Armor, 17 seconds
  • Necromancer: Beckoning Armor (Bone Armor), 20 seconds
  • Necromancer: Summoner's Armor (Bone Armor), 20 seconds
  • Nightblade: Shadow Barrier, 6 seconds after using a Shadow ability
  • Sorcerer: Lightning Form, 15 seconds
  • Sorcerer: Hurricane (Lightning Form), 15 seconds
  • Sorcerer: Boundless Storm (Lightning Form), 23 seconds
  • Templar: Rune Focus, 20 seconds
  • Warden: Frost Cloak, 20 seconds for you & 11 allies
  • Warden: Expansive Frost Cloak (Frost Cloak), 24 seconds for you & 11 allies
  • Warden: Icy Fortress (Frost Cloak), 24 seconds for you & 11 allies
  • 5x Heavy Armor: Immovable, 20 seconds
  • 5x Heavy Armor: Immovable Brute (Immovable), 20 seconds
  • 5x Heavy Armor: Unstoppable (Immovable), 20 seconds
  • Set: 2x Mighty Chudan, perpetual
Minor Resolve increases Physical Resistance by 1320
  • Shield: Ransack (Puncture), 12 seconds
  • Resto Staff: Blessing of Protection, 8 seconds to you & allies - can also be triggered by Life Giver (Panacea)
  • Resto Staff: Blessing of Restoration (Blessing of Protection), 15 seconds to you & allies - can also be triggered by Life Giver (Panacea)
  • Resto Staff: Combat Prayer (Blessing of Protection), 8 seconds to you & allies - can also be triggered by Life Giver (Panacea)
  • Assault: Sturdy Horn (War Horn), 39 seconds to you & allies
  • Dragonknight: Stone Giant (Stone Fist), 15 seconds
  • Nightblade: Mirage (Blur), 26 seconds
  • Sorcerer: Bound Aegis (Bound Armor), while slotted
Major Savagery increases Weapon Critical rating by 2191
  • Potion: Weapon Crit
  • Poison: Savagery-Draining
  • Fighters Guild: Expert Hunter, while slotted
  • Fighters Guild: Evil Hunter (Expert Hunter), while slotted
  • Fighters Guild: Camouflaged Hunter (Expert Hunter), while slotted
  • Dragonknight: Flames of Oblivion (Inferno), while slotted
  • Templar: Biting Jabs (Puncturing Strikes), 8 seconds
  • Warden: Green Lotus (Lotus Flower), 20 seconds
  • Set: 5x Toothrow, perpetual
Minor Savagery increases Weapon Critical rating by 1320 (6%)
  • Nightblade: Hemorrhage, 20 seconds to you & group after dealing Critical Damage with Assassination ability
Major Slayer increases Damage Dealt in Dungeons & Trials by 15%
  • Set: 5x Master Architect, 10 seconds for you & 2 allies after using Ultimate
  • Set: 5x Tooth of Lokkestiiz, 15 seconds after activating a synergy
  • Set: 5x War Machine, 10 seconds for you & 2 allies after using Ultimate
Minor Slayer increases Damage Dealt in Dungeons & Trials by 5%
  • Set: 3x Arms of Relequen, perpetual
  • Set: 3x False God's Devotion, perpetual
  • Set: 3x Infallible Mage, perpetual
  • Set: 3x Mantle of Siroria, perpetual
  • Set: 3x Master Architect, perpetual
  • Set: 3x Moondancer, perpetual
  • Set: 3x Roar of Alkosh, perpetual
  • Set: 3x Tooth of Lokkestiiz, perpetual
  • Set: 3x Vicious Serpent, perpetual
  • Set: 3x War Machine, perpetual
Major Sorcery increases Spell Damage by 20%
  • Potion//Poison: Spell Power
  • Mages Guild: Entropy, 20 seconds
  • Mages Guild: Degeneration (Entropy), 20 seconds
  • Mages Guild: Structured Entropy (Entropy), 20 seconds
  • Dragonknight: Molten Weapons, 30 seconds to you & 11 allies
  • Dragonknight: Igneous (Molten Weapons), 35 seconds to you & 11 allies
  • Dragonknight: Molten Armaments (Molten Weapons), 30 seconds to you & 11 allies
  • Nightblade: Drain Power, 20 seconds if enemy suffers damage
  • Nightblade: Sap Essence (Drain Power), 20 seconds if enemy suffers damage
  • Sorcerer: Power Surge (Surge), 33 seconds
  • Warden: Betty Netch, 24 seconds
  • Warden: Blue Betty (Betty Netch), 27 seconds
  • Warden: Bull Netch (Betty Netch), 27 seconds
  • Set: 5x Rattlecage, perpetual
Minor Sorcery increases Spell Damage by 10%
  • Templar: Illuminate, 20 seconds to you & group after using a Dawn's Wrath ability
Major Toughness increase Maximum Health by ?
  • none
Minor Toughness increase Maximum Health by 10%
  • Warden: Maturation, 20 seconds to those you heal
  • Set: 5x Warrior Poet, perpetual
Major Vitality increase Healing Received by 30%
  • Potion: Vitality
  • Synergy: Spinal Surge from Undaunted's Bone Surge (Bone Shield), 6 seconds to ally
  • Nightblade: Soul Siphon (Soul Shred), 4 seconds to you & allies
  • Sorcerer: Restraining Prison (Encase), 2-8 seconds based on number of nearby enemies
  • Set: 5x Daedric Trickery, 10 seconds after meet rng-based proc
  • Set: 5x Jailer's Tenacity, 6 seconds after losing 7000 Health from a single attack
  • Set: 2x Mender's Ward, 3 seconds upon your target
  • Set: 2x Scourge Harvester, up to 4 seconds after 6% proc from taking damage
Minor Vitality increase Healing Received by 8%
  • Support: Mystic Guard (Guard), to you & bonded ally
  • Dragonknight: Green Dragon Blood (Dragon Blood), 20 seconds
  • Set: 5x Naga Shaman, 6 seconds after casting a Damage Shield ability
  • Set: 5x Order of Diagna, perpetual
Major Ward increases Spell Resistance by 5280
  • Potion//Poison: Spell Resist
  • Mages Guild: Balance (Equilibrium), 23 seconds
  • Psijic Order: Mend Spirit (Mend Wounds), 5 seconds to ally receiving the heal
  • Dragonknight: Spiked Armor, 17 seconds
  • Dragonknight: Hardened Armor (Spiked Armor), 20 seconds
  • Dragonknight: Volatile Armor (Spiked Armor), 20 seconds
  • Necromancer: Bone Armor, 17 seconds
  • Necromancer: Beckoning Armor (Bone Armor), 20 seconds
  • Necromancer: Summoner's Armor (Bone Armor), 20 seconds
  • Nightblade: Shadow Barrier, 6 seconds after using a Shadow ability
  • Sorcerer: Lightning Form, 15 seconds
  • Sorcerer: Hurricane (Lightning Form), 15 seconds
  • Sorcerer: Boundless Storm (Lightning Form), 23 seconds
  • Templar: Rune Focus, 20 seconds
  • Warden: Frost Cloak, 20 seconds for you & 11 allies
  • Warden: Expansive Frost Cloak (Frost Cloak), 24 seconds for you & 11 allies
  • Warden: Icy Fortress (Frost Cloak), 24 seconds for you & 11 allies
  • 5x Heavy Armor: Immovable, 20 seconds
  • 5x Heavy Armor: Immovable Brute (Immovable), 20 seconds
  • 5x Heavy Armor: Unstoppable (Immovable), 20 seconds
  • Set: 2x Mighty Chudan, perpetual
Minor Ward increases Spell Resistance by 1320
  • Resto Staff: Blessing of Protection, 8 seconds to you & allies - can also be triggered by Life Giver (Panacea)
  • Resto Staff: Blessing of Restoration (Blessing of Protection), 15 seconds to you & allies - can also be triggered by Life Giver (Panacea)
  • Resto Staff: Combat Prayer (Blessing of Protection), 8 seconds to you & allies - can also be triggered by Life Giver (Panacea)
  • Assault: Sturdy Horn (War Horn), 39 seconds to you & allies
  • Dragonknight: Stone Giant (Stone Fist), 15 seconds
  • Nightblade: Mirage (Blur), 26 seconds
  • Sorcerer: Bound Aegis (Bound Armor), while slotted


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Sunshine Daydream's Guide to ESO

Sunshine Daydream

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